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The "Try anything Twice" concept

Really.. what im wondering is do people :thumbup: or :thumbdown: the concept?

do you want to see this in more maps, or would you rather just have a usual random difficulty?

Give a quick thought, and post your answers.. its interesting to see the results really as im wondering what concept to use on my maps.

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade

Ok! just noticed there is a poll option. Made this even easier for you guys to cast your votes :D

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade

I love the concept. HMW is a genius. I love going through the level the second time and having to change what im doing, and i love going through the first time wondering whats going to change next time around, looking at all the mysterious things with no use....yet.

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I think in terms of boolean variables. Generally, it makes things easier.

I liked it, however it took a while to solve.

?????????????????????????????TWP Releases | My Workshop

half the fun!

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I think in terms of boolean variables. Generally, it makes things easier.