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The Corrupted

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!! Winner of the ThinkingWithPortals.com contest - 2012 !!

- It seems like you have lost your way to the closed testing area. Overtaken by destruction and beautiful foliage, but no need to worry! Luckily we can run the tests in a emergency and/or even in apocalyptic statements. So, collect your courage and step in and experience yourself with a fun of testing !"

The Corrupted is a single player map which includes four different testchambers, with changing difficulty in a overgrown layout.

Credits:
Brainstone > TWP Poster overlay.
Zivi7 > TWP Ratman Scrawl overlay.
Stimich > Playtesting, bugs, unintended solutions.
Fluppy > Playtesting, improvements, ideas, radio music(Reflection).
Omnicoder > SignMake tool for custom testchamber signs.
And all others who had helped with this.

*Change log > v2*
- Chamber 3 misplaced labels
- Chamber 3 unintended solution !!
- Some props casts now shadows
- Indicators from laser catcher to fizzler added on chamber 4.
- Exit elevator animation changed/added.
- Endlevel trigger delayed < Caused the "crosshair 0" after endlevel.

*Change log > v3*
- Chamber 3 deathfield fix

#supercontest2012 Pitkakorvaa

Click here to download [SP] The Corrupted

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

Wow - great map. Really enjoyed this one every step of the way. Puzzles were great and the detailing was spot on. I did notice in the 3rd chamber which has the 4 different laser elements that it seems that one of them is labeled incorrectly. You have one relay and the catcher marked with a 4 dot panel. Looks like the relay should be the 3 dot?

I think I solved all the puzzles in an unintended solution - for example in the third chamber

Spoiler
I removed one portal to quickly move between the switching death field and fizzler before any could affect me
- which lead, I guess, to a much easier solution.
Detailing was great - I loved how you made the displacement concrete bts part look. But a downfall was the lighting - In some places you should use light with brightness as high as 5 or even 3. Some parts were really bright - too bright...

ImageImageImage
Instance: Co-Op Tube Ride

Great map for the "destroyed" theme. Moderate puzzles, lots of detail. One of the best "destroyed" maps I've played.

Mr. P. Kiwi wrote:
I think I solved all the puzzles in an unintended solution - for example in the third chamber I removed one portal to quickly move between the switching death field and fizzler before any could affect me - which lead, I guess, to a much easier solution.
Detailing was great - I loved how you made the displacement concrete bts part look. But a downfall was the lighting - In some places you should use light with brightness as high as 5 or even 3. Some parts were really bright - too bright...

Please use spoiler tags.

Well I don't know if I should review this map if I am credited as "betatester, improvements" and my music is

Spoiler
playing in the last easter egg room.
I really love design of this map, amount of details is really high.

This map reminds me a lot of Patent Pending. 4 chambers, uses of elements and puzzles. Well Patent Pending won last time, so I guess you should take it as compliment.

Here is my walkthrough video (ignore some of my fails):

http://www.youtube.com/watch?v=YSN1qQc6k_0

~(o)~~/o\~ A Trusted Friend in Science
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]
Mr. P. Kiwi wrote:
I think I solved all the puzzles in an unintended solution - for example in the third chamber
Spoiler
I removed one portal to quickly move between the switching death field and fizzler before any could affect me
- which lead, I guess, to a much easier solution.

Some areas, especially with the

Spoiler
faith plate
, were highly variable and took many times to work properly

The detailing was pretty nice, although the grates in square beams usually go with wheatley style, not overgrown.

In chamber 4

Spoiler
I could use the funnel to get to the top of the roof decorations
and I also
Spoiler
completely zerg rushed the turrets, obviously not what was intended

Pretty nice map overall, the third chamber reminded me very much of patent pending's chamber with the

Spoiler
laser cube inside the fizzler/death field guarded area across slime

My Maps:
[spoiler][SP] Alternate[/spoiler]

Heh, when I walked into the first chamber, the first thing I noticed was the lighting - it reminded me of the well-lit dilapidated levels from Portal 2, and uhh.. how it was almost summer when it came out, and it's summer now. Summer vibe. That's what I'm getting at. Looks great, lots of detail!
Anyway, I finished the first one pretty quickly and was kinda disappointed thinking it was an easy, small level, but it was cool the way it kept opening up into nice big puzzles. Sorta like several maps without changes inbetween, and really ramping up in difficulty.
It took me a long while to see the

Spoiler
portal surface through the ceiling
just before the last chamber - leaving me a little impatient by that one, but overall I had a lot of fun :) Ty!

Here's my playthrough:

PuBfZp3VWCM

Everyone on the third chamber who is

Spoiler
solving the puzzle with the lasers by quickly shooting portals through fizzler and deathfield.

IT'S UNINTENDED !!!

There is logical way to solve it without any kind of ninja movements. And apologies about labels, I thought I fixed them before release but seems like I did it wrong anyway.
:notwant:

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!
Pitkakorvaa wrote:
Everyone on the third chamber who is
Spoiler
solving the puzzle with the lasers by quickly shooting portals through fizzler and deathfield.

IT'S UNINTENDED !!!

Hahahaha. The delay on the fizzler's reset is kind of long, so I assumed that timeframe had a purpose.

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