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Textures

Heya there,

I have come across a problem with my map. I have a wall texture of 256x256, in which it is a '+' pattern to make some 128x128 squares on the wall. I have installed a movable panel in one of the 128x128 spaces. However, I cannot get a texture to match.

This is because if I texture it with the 256x256 texture, it isn't aligned. When I align it, it shows black on the map when playing. There is no single plain texture that matches the 256x256 colour, as it's either too dark or too light.

As I don't want just part of the wall to be darker/lighter than the rest, revealing where the panels are.

What could I do to make it work?

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

If the movable panel isn't facing a light during compile (hidden in the wall), it will be rendered in shadow. Try making the default position as the open position and closing it on map spawn.

Marlovious wrote:
If the movable panel isn't facing a light during compile (hidden in the wall), it will be rendered in shadow. Try making the default position as the open position and closing it on map spawn.

It is facing a light, as just for the test period, I put 4 spot lights that had 2500 brightness. The default position is the open position.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Also, if the texture you are using has a "_vertex" in the name, that would be a problem. Don't use the vertex textures.