Textures problem
Quote from Jakiller on August 30, 2012, 11:31 amHi, i'm working on a MOD for Portal 2 and i have a big problem with textures
http://www.youtube.com/watch?v=Duf0AIySsA8
I make a video (sorry for my bad english)
Thanks for watching and for your answer
Hi, i'm working on a MOD for Portal 2 and i have a big problem with textures
http://www.youtube.com/watch?v=Duf0AIySsA8
I make a video (sorry for my bad english)
Thanks for watching and for your answer
Quote from Vordwann on August 30, 2012, 11:48 amThose textures are not working because you are not supposed to be using them for 2 reasons:
A. They are vertex textures (only meant for models)
B. They are in fact the UV mapped textures for some of the models for the 'Super 8' special preview map included as part of Portal 2 as a promotion for the movie. They are only intended to be skinned to those specific models and I have NO idea why Valve has these particular vertex textures in the editor.So, in short, never use them. (or textures with _vertex after their name, for that matter)
Those textures are not working because you are not supposed to be using them for 2 reasons:
A. They are vertex textures (only meant for models)
B. They are in fact the UV mapped textures for some of the models for the 'Super 8' special preview map included as part of Portal 2 as a promotion for the movie. They are only intended to be skinned to those specific models and I have NO idea why Valve has these particular vertex textures in the editor.
So, in short, never use them. (or textures with _vertex after their name, for that matter)
[spoiler][SP] Alternate[/spoiler]

Quote from josepezdj on August 30, 2012, 11:56 amHey Jakiller!
As I suspected those are vertex textures, commonly made for and used by models.
This is what's inside traincar_shelf.vmt:
- Code: Select all
VertexLitGeneric
{
$basetexture "traincar_interior/traincar_shelf_C"
$surfaceprop default$ambientocclusion 1
$envmap env_cubemap
$envmaptint "[.01 .01 .01]"
$envmapcontrast 0
$envmapsaturation 1$rimlight 1
$rimlightexponent 1
$rimlightboost 1
}Suggestion: take what you like from those textures (the part you like), export it and make a custom texture with a normal (LightmappedGeneric) shader.
EDIT
Damn it! this is the third time today someone post before me! Am I losing typing speed on vacation?
Hey Jakiller!
As I suspected those are vertex textures, commonly made for and used by models.
This is what's inside traincar_shelf.vmt:
- Code: Select all
VertexLitGeneric
{
$basetexture "traincar_interior/traincar_shelf_C"
$surfaceprop default$ambientocclusion 1
$envmap env_cubemap
$envmaptint "[.01 .01 .01]"
$envmapcontrast 0
$envmapsaturation 1$rimlight 1
$rimlightexponent 1
$rimlightboost 1
}
Suggestion: take what you like from those textures (the part you like), export it and make a custom texture with a normal (LightmappedGeneric) shader.
EDIT
Damn it! this is the third time today someone post before me! Am I losing typing speed on vacation?