Please or Register to create posts and topics.

Texture Issue with a Checkerboard

So I'm doing some skinning and was testing out some skins and found that when light was applied to one of the skins I was planning to use (without the light everything looks fine) the skin gets a faint checkboard pattern over the skin (not the pink and black style but a checkboard none the less, any thoughts on why this is happening or maybe a solution?

mat_fullbright 1 (no lighting effects)
Image

mat_fullbright 0 (lighting activated)
Image

Because I can

i think that is a problem with the texture itself. i also wanted to use that texture but didn't.

Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201

what texture is it anyways?

metalwall_bts_001b

Hope is a good thing
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201

this is a long shot, but could it be a cubemap problem?

Image
I think in terms of boolean variables. Generally, it makes things easier.

I think it may be referencing to a normal map that does not exist, therefore it has the checkers. If cubemaps weren't build it would be pinkish where the shiny parts of the material would be.

?????????????????????????????TWP Releases | My Workshop
chickenmobile wrote:
I think it may be referencing to a normal map that does not exist, therefore it has the checkers. If cubemaps weren't build it would be pinkish where the shiny parts of the material would be.

Bingo, your right.

The consensus for things like this:

Missing texture: pink-black checkerboard period
Missing Normalmap: checkerboard bumpmap on the texture
Missing cubemaps/Missing cubemap-deprived Normalmap: reflective pink-black checkerboard.

Image

so this may be a stupid question, but is there a fix for this, and if so, what is it?

Because I can

Get rid of the normalmap parameter in the vmt or make a custom one.