Quote from
josepezdj on February 7, 2013, 6:25 am
@yishbarr: that's kind of a messy advice, if I may say.
- Skybox: there are 2 different kinds, 2D and 3D. The easiest way is the 2D skybox (which is what yishbarr was referring to), though this one doesn't allow skybox models since it is applied in flat surfaces by texturing a brush's side with the texture toolsskybox, then opening your map's properties and selecting one of the stock skys (you can also use a custom one too, there are many in the internet, by simply dropping the files into your materials/skybox folder). The 3D skybox does allow 'skybox models' and a lot of stuff as yu can see in the wiki.
- Terrain: you create out of displacements, and these are made by the Face Edit Sheet. You can select a variety of textures for displacement (or can make a custom one), search for 'blend' in your texture browser to find those that can be used here.
@yishbarr: that's kind of a messy advice, if I may say.
- Skybox: there are 2 different kinds, 2D and 3D. The easiest way is the 2D skybox (which is what yishbarr was referring to), though this one doesn't allow skybox models since it is applied in flat surfaces by texturing a brush's side with the texture toolsskybox, then opening your map's properties and selecting one of the stock skys (you can also use a custom one too, there are many in the internet, by simply dropping the files into your materials/skybox folder). The 3D skybox does allow 'skybox models' and a lot of stuff as yu can see in the wiki.
- Terrain: you create out of displacements, and these are made by the Face Edit Sheet. You can select a variety of textures for displacement (or can make a custom one), search for 'blend' in your texture browser to find those that can be used here.