Tag: The Power of Paint - Level Editor
Quote from Le Master on August 17, 2013, 1:59 pmI was playing Tag: The Power of Paint, as I often do from time to time. I accidentally hit the tilde key and it opened up a console. In console I discovered that the game actually has a level editor. It can be opened by typing "editor" in console.
I searched online for any information regarding this editor and there really exists nothing except for the creators in a FAQ saying there is in fact a level editor built in, but that they won't answer any questions about how to use it. So I've been playing with it and taking notes on how to use it. Here's what I have so far.
When opening the level editor in any of the ten game levels, you can edit those levels themselves. You can also build a level from scratch.
Here are the controls I've come up with:
`: Console
In Console: "Editor"
Editor:
Left-click: Select/De-Select Object
Right-click: Camera
Scrollwheel click: On object: Object menu. On background: Editor menu
WASD: Move
Q: Move vertically up
E: Move vertically down
C: Copy selected object
Arrow keys: Move selected object
Page up: Move selected object vertically up
Page down: Move selected object vertically down
Num. Pad 8/4/6: Rotate selected object
Spacebar: Move object in .5 increments
Shift: Move object in 1.0 increments
Ctrl: Fast object moveObject Menu:
Tag_Screenshot_1.pngEditor Menu:
Tag_Screenshot_2.pngTag_Screenshot_4.pngTag_Screenshot_3.pngSave the level in the Editor menu. It will be saved in Program Files (x86)TagGame DataLevel Definitions as an XML of whatever you named it. To play it, edit TAG.ini in TagGame Data and replace the name of level1.xml with it.
It's really a fun game, so it'd be cool if the community started making some maps for it.
I was playing Tag: The Power of Paint, as I often do from time to time. I accidentally hit the tilde key and it opened up a console. In console I discovered that the game actually has a level editor. It can be opened by typing "editor" in console.
I searched online for any information regarding this editor and there really exists nothing except for the creators in a FAQ saying there is in fact a level editor built in, but that they won't answer any questions about how to use it. So I've been playing with it and taking notes on how to use it. Here's what I have so far.
When opening the level editor in any of the ten game levels, you can edit those levels themselves. You can also build a level from scratch.
Here are the controls I've come up with:
`: Console
In Console: "Editor"
Editor:
Left-click: Select/De-Select Object
Right-click: Camera
Scrollwheel click: On object: Object menu. On background: Editor menu
WASD: Move
Q: Move vertically up
E: Move vertically down
C: Copy selected object
Arrow keys: Move selected object
Page up: Move selected object vertically up
Page down: Move selected object vertically down
Num. Pad 8/4/6: Rotate selected object
Spacebar: Move object in .5 increments
Shift: Move object in 1.0 increments
Ctrl: Fast object move
Object Menu:
Editor Menu:
Save the level in the Editor menu. It will be saved in Program Files (x86)TagGame DataLevel Definitions as an XML of whatever you named it. To play it, edit TAG.ini in TagGame Data and replace the name of level1.xml with it.
It's really a fun game, so it'd be cool if the community started making some maps for it.

Quote from BenVlodgi on August 18, 2013, 8:48 amI loved that game.. I remember playing it years before portal 2 came out.
I did play with the level editor just last year, and I found.... as many other engines are, that one is model based, and it was quite difficult to spawn the models in the orientation I wanted and position them... I probably just wasn't familiar enough with the commands
I loved that game.. I remember playing it years before portal 2 came out.
I did play with the level editor just last year, and I found.... as many other engines are, that one is model based, and it was quite difficult to spawn the models in the orientation I wanted and position them... I probably just wasn't familiar enough with the commands
Quote from Le Master on August 18, 2013, 2:52 pmBenVlodgi wrote:I loved that game.. I remember playing it years before portal 2 came out.
I did play with the level editor just last year, and I found.... as many other engines are, that one is model based, and it was quite difficult to spawn the models in the orientation I wanted and position them... I probably just wasn't familiar enough with the commandsYeah, it took me a while to learn all the commands, especially how to orientate them and reposition them. I first was only using console to create objects, but I couldn't delete them, and I couldn't alter any of the textures or properties. I started going through all the xml files and found that there should be a way to activate a main editor menu and an object menu. It took forever to learn that the scroll wheel activates them when clicking it in the right places. I still didn't know how to rotate the objects or simply move them vertically. I was just about to give up on using the editor and started just hitting my keyboard when I saw one of the object I had clicked rotate slightly.
And I currently only know how to create the spawn location, dripping paint, and moving platforms by editing the xml file of the level. But that's not that big of a deal to me.
I really should be trying to learn Hammer right now instead of messing with this since there exists no community for this game at all.
I did play with the level editor just last year, and I found.... as many other engines are, that one is model based, and it was quite difficult to spawn the models in the orientation I wanted and position them... I probably just wasn't familiar enough with the commands
Yeah, it took me a while to learn all the commands, especially how to orientate them and reposition them. I first was only using console to create objects, but I couldn't delete them, and I couldn't alter any of the textures or properties. I started going through all the xml files and found that there should be a way to activate a main editor menu and an object menu. It took forever to learn that the scroll wheel activates them when clicking it in the right places. I still didn't know how to rotate the objects or simply move them vertically. I was just about to give up on using the editor and started just hitting my keyboard when I saw one of the object I had clicked rotate slightly.
And I currently only know how to create the spawn location, dripping paint, and moving platforms by editing the xml file of the level. But that's not that big of a deal to me.
I really should be trying to learn Hammer right now instead of messing with this since there exists no community for this game at all.

Quote from BenVlodgi on August 19, 2013, 12:04 pmLe Master wrote:BenVlodgi wrote:I loved that game.. I remember playing it years before portal 2 came out.
I did play with the level editor just last year, and I found.... as many other engines are, that one is model based, and it was quite difficult to spawn the models in the orientation I wanted and position them... I probably just wasn't familiar enough with the commandsYeah, it took me a while to learn all the commands, especially how to orientate them and reposition them. I first was only using console to create objects, but I couldn't delete them, and I couldn't alter any of the textures or properties. I started going through all the xml files and found that there should be a way to activate a main editor menu and an object menu. It took forever to learn that the scroll wheel activates them when clicking it in the right places. I still didn't know how to rotate the objects or simply move them vertically. I was just about to give up on using the editor and started just hitting my keyboard when I saw one of the object I had clicked rotate slightly.
And I currently only know how to create the spawn location, dripping paint, and moving platforms by editing the xml file of the level. But that's not that big of a deal to me.
I really should be trying to learn Hammer right now instead of messing with this since there exists no community for this game at all.
Yah, royal pain... def learn hammer it is way more user friendly, powerful,and there is a large community for support and enjoyment of your custom content
I did play with the level editor just last year, and I found.... as many other engines are, that one is model based, and it was quite difficult to spawn the models in the orientation I wanted and position them... I probably just wasn't familiar enough with the commands
Yeah, it took me a while to learn all the commands, especially how to orientate them and reposition them. I first was only using console to create objects, but I couldn't delete them, and I couldn't alter any of the textures or properties. I started going through all the xml files and found that there should be a way to activate a main editor menu and an object menu. It took forever to learn that the scroll wheel activates them when clicking it in the right places. I still didn't know how to rotate the objects or simply move them vertically. I was just about to give up on using the editor and started just hitting my keyboard when I saw one of the object I had clicked rotate slightly.
And I currently only know how to create the spawn location, dripping paint, and moving platforms by editing the xml file of the level. But that's not that big of a deal to me.
I really should be trying to learn Hammer right now instead of messing with this since there exists no community for this game at all.
Yah, royal pain... def learn hammer it is way more user friendly, powerful,and there is a large community for support and enjoyment of your custom content