SubdivideFace? Help!
Quote from FelixGriffin on January 6, 2013, 6:52 pmMy map was compiling fine, but now it has suddenly started erroring. Even removing dits back to when it worked doesn't fix it.
The error is "SubdivideFace: Didn't Split the Polygon". Does anyone know what that means? I tried cordoning off areas until it worked, but it failed even with nothing in the cordon bounds.
I'll upload my VMF, but it'll take a while to get all the relevant instances together.
My map was compiling fine, but now it has suddenly started erroring. Even removing dits back to when it worked doesn't fix it.
The error is "SubdivideFace: Didn't Split the Polygon". Does anyone know what that means? I tried cordoning off areas until it worked, but it failed even with nothing in the cordon bounds.
I'll upload my VMF, but it'll take a while to get all the relevant instances together.
Quote from portal2tenacious on January 6, 2013, 7:14 pmI googled the error and this was the first solution I saw. Most other forums suggest that you need a texture scale ratio of 1:1 on faces. http://nzpmaps.forumotion.com/t107-subd ... lygon-near
I googled the error and this was the first solution I saw. Most other forums suggest that you need a texture scale ratio of 1:1 on faces. http://nzpmaps.forumotion.com/t107-subd ... lygon-near
Quote from FelixGriffin on January 6, 2013, 9:19 pmI found it! It's really weird, actually.
Wrathofmobius, it's caused by your wallmaker. The side nodraw faces aren't aligned to either the world or the face, which looks like it's causing a memory leak. Use too many random walls and it'll overflow.
I found it! It's really weird, actually.
Wrathofmobius, it's caused by your wallmaker. The side nodraw faces aren't aligned to either the world or the face, which looks like it's causing a memory leak. Use too many random walls and it'll overflow.
Quote from wrathofmobius on January 7, 2013, 1:49 amUgh, I am really sorry about all of this. I released an untested and buggy product... I should have known better. I did not think to test it with a large number of these walls - usually just a room. Tomorrow morning I will switch over to the PyVMF library (which aligns side faces correctly and is MUCH more optimized) instead of the slapped-together VMF writer in the WTR. If all goes well, it'll be fixed tomorrow morning or afternoon.
Again, I am SO sorry about all of this. I should have not released this without tons of stress testing to try and break it, and I also should not have dismissed others' reports as flukes so quickly. I hope no damage/frustration has been caused due to my negligence. Thank you all (FelixGriffin, protoborg, Mevious, etc) for all of your patience while I try to get this piece of crap working. I may also include the source in the next version so that others may fix the things I will have no doubt overlooked in the next version.
Yours,
Simeon
Ugh, I am really sorry about all of this. I released an untested and buggy product... I should have known better. I did not think to test it with a large number of these walls - usually just a room. Tomorrow morning I will switch over to the PyVMF library (which aligns side faces correctly and is MUCH more optimized) instead of the slapped-together VMF writer in the WTR. If all goes well, it'll be fixed tomorrow morning or afternoon.
Again, I am SO sorry about all of this. I should have not released this without tons of stress testing to try and break it, and I also should not have dismissed others' reports as flukes so quickly. I hope no damage/frustration has been caused due to my negligence. Thank you all (FelixGriffin, protoborg, Mevious, etc) for all of your patience while I try to get this piece of crap working. I may also include the source in the next version so that others may fix the things I will have no doubt overlooked in the next version.
Yours,
Simeon
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Quote from FelixGriffin on January 7, 2013, 8:18 amNo problem, it's all fixed now. I just hit Select All, Fase Edit, Align to World and it compiles fine. And I would have had no idea that was the problem if I hadn't seen a post on another forum about the error.
No problem, it's all fixed now. I just hit Select All, Fase Edit, Align to World and it compiles fine. And I would have had no idea that was the problem if I hadn't seen a post on another forum about the error.