Stuck
Quote from Mplayer on July 15, 2011, 2:20 pmHello everyone. I have a queastion... I`m working on a map and i what do i want to do is if the player have both portals in one room, a door to open. Can someone help me pls. A link to a tutorial or anything will work. Thank you and sorry for my bad english.
Hello everyone. I have a queastion... I`m working on a map and i what do i want to do is if the player have both portals in one room, a door to open. Can someone help me pls. A link to a tutorial or anything will work. Thank you and sorry for my bad english.
Quote from Skotty on July 15, 2011, 2:25 pmCreate a brush with trigger texture in your room and tie it to the entity "func_portal_detector". Add to this entity the following output:
- Code: Select all
OnStartTouchBothLinkedPortals
<name of the door>
Open
Create a brush with trigger texture in your room and tie it to the entity "func_portal_detector". Add to this entity the following output:
- Code: Select all
OnStartTouchBothLinkedPortals
<name of the door>
Open
Quote from Mplayer on July 15, 2011, 2:51 pmOk it works ... but i don`t acctualy have a door i have a func_tracktrain and it`s not working with it
L.E : ok it`s working i`m just stupid, THX
Ok it works ... but i don`t acctualy have a door i have a func_tracktrain and it`s not working with it
L.E : ok it`s working i`m just stupid, THX
Quote from Mplayer on July 15, 2011, 6:32 pmSorry for double post.
What do I do if i want to enable this trigger when my func_tracktrain is in a position? I need the because the player can shoot both of his portals when he is in the room and activate the trigger and i don`t want that. Thx in advance !
Sorry for double post.
What do I do if i want to enable this trigger when my func_tracktrain is in a position? I need the because the player can shoot both of his portals when he is in the room and activate the trigger and i don`t want that. Thx in advance !
Quote from Skotty on July 15, 2011, 7:08 pmTracktrains are moving along path_tracks. Each path_track can fire a output called "OnPath". This means, this output will be fired if the tracktrain is on this path_track/passing it.
So just set a path_track of your tracktrain at the position you want (like a sensor).
Tracktrains are moving along path_tracks. Each path_track can fire a output called "OnPath". This means, this output will be fired if the tracktrain is on this path_track/passing it.
So just set a path_track of your tracktrain at the position you want (like a sensor).
Quote from WinstonSmith on July 15, 2011, 9:12 pmI think it's OnPass. Just saying so there's no confusion.
I think it's OnPass. Just saying so there's no confusion.

