Stretchable Brushes from the Sixense Motion Pack DLC
Quote from raulness on June 17, 2011, 8:37 pmI barely found out about this today. It's a DLC pack that comes with Portal 2 when you purchase a Sixense motion controller (never going to happen). The motion control doesn't look very good but the unique concepts used in this demo are awesome. The player gets a cube that can be stretched out to a square of any length to help create bridges and whatnot.
My question is: is it possible to recreate this concept within Hammer without the use of a motion controller? Do you think the unique gameplay mechanic is hardcoded into the DLC or do you guys think Portal 2 is already hiding it somewhere? I'd like to mess around with the concept or see someone else try to make use of it.
I barely found out about this today. It's a DLC pack that comes with Portal 2 when you purchase a Sixense motion controller (never going to happen). The motion control doesn't look very good but the unique concepts used in this demo are awesome. The player gets a cube that can be stretched out to a square of any length to help create bridges and whatnot.
My question is: is it possible to recreate this concept within Hammer without the use of a motion controller? Do you think the unique gameplay mechanic is hardcoded into the DLC or do you guys think Portal 2 is already hiding it somewhere? I'd like to mess around with the concept or see someone else try to make use of it.
Quote from kwp21 pitts on June 17, 2011, 9:33 pmI don't really know, but the DLC may have special scripts made in order to perform the new functions.
I don't really know, but the DLC may have special scripts made in order to perform the new functions.

VDC User PageQuote from Soundlogic on June 17, 2011, 9:45 pmOrdinarily, I would say it could go either way. However, if these were using code that was already in, that could easily explain how the hard light bridges, lasers, and funnels were made, since they could all be quite easily made with a distance measure and a extendable brush, so the code existing seems more probable due to that. I really hope that Valve gives us the ability to reshape brushes in game. It would be so useful!
Ordinarily, I would say it could go either way. However, if these were using code that was already in, that could easily explain how the hard light bridges, lasers, and funnels were made, since they could all be quite easily made with a distance measure and a extendable brush, so the code existing seems more probable due to that. I really hope that Valve gives us the ability to reshape brushes in game. It would be so useful!
Quote from Omnicoder on June 17, 2011, 9:48 pmThere's no code for it in the game yet so no way to activate it without a controller.
@SoundLogic
Those are done with objects inherited from CBaseProjected they aren't brush-based or stretchable.
There's no code for it in the game yet so no way to activate it without a controller.
@SoundLogic
Those are done with objects inherited from CBaseProjected they aren't brush-based or stretchable.
Quote from raulness on June 17, 2011, 9:59 pmOmnicoder wrote:There's no code for it in the game yet so no way to activate it without a controller.@SoundLogic
Those are done with objects inherited from CBaseProjected they aren't brush-based or stretchable.Bummer. It was worth asking around. It would've been cool to see implemented in custom maps.
@SoundLogic
Those are done with objects inherited from CBaseProjected they aren't brush-based or stretchable.
Bummer. It was worth asking around. It would've been cool to see implemented in custom maps.
Quote from j0b0rg on August 9, 2011, 4:18 pmheya. got the controller now and woohaaa the dlc. i really like what i played so far and it really works a charme with this special maps and things which really come in a separate new folder within the portal 2 steam folder called portal2_sixense ,,, it does contain nearly all folder from the common folder like maps, scripts etc ... even the regular maps are fun. maybe it is because the controller seems to work perfect with the game without any need for long calibrations. but it might also be because i'm no real shooter fan. tried crysis 2 too with the controller- and it was too much for the first try ... but how i said. why crysis 2 if there are new portal 2 maps !!!!
heya. got the controller now and woohaaa the dlc. i really like what i played so far and it really works a charme with this special maps and things which really come in a separate new folder within the portal 2 steam folder called portal2_sixense ,,, it does contain nearly all folder from the common folder like maps, scripts etc ... even the regular maps are fun. maybe it is because the controller seems to work perfect with the game without any need for long calibrations. but it might also be because i'm no real shooter fan. tried crysis 2 too with the controller- and it was too much for the first try ... but how i said. why crysis 2 if there are new portal 2 maps !!!! ![]()
