Please or Register to create posts and topics.

Strange map crash

Hello.. (Brace yourself for a nooby question probably)
I have a rather big map, and whenever I load it, it crashes portal 2 instantaneously. No other maps do this. I've tried compiling with a variety of different options, and it never works. Here is a full compile log:

Code: Select all
materialPath: C:Program Files (x86)SteamsteamappscommonPortal 2portal2materials
Loading C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapssp_a1_TLT_intro2.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 128 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapssp_a1_TLT_intro2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (279896 bytes)
Static prop models/anim_wp/framework/squarebeam_off.mdl outside the map (4960.00, 3392.00, 224.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 794 texinfos to 480
Reduced 101 texdatas to 93 (3236 bytes to 3008)
Writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapssp_a1_TLT_intro2.bsp

nummapplanes:     (  1690 / 65536 )
nummapbrushes:    (   800 /  8192 )
nummapbrushsides: (  5186 / 65536 )
num_map_overlays: (   116 /   512 )
nummodels:        (    35 /  1024 )
num_entities:     (   352 / 16384 )

38 seconds elapsed

4 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapssp_a1_TLT_intro2.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapssp_a1_TLT_intro2.prt
366 portalclusters
1196 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 376 visible clusters (0.00%)
Total clusters visible: 61516
Average clusters visible: 168
Building PAS...
Average clusters audible: 200
visdatasize:25291  compressed from 35136
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapssp_a1_TLT_intro2.bsp
2 minutes, 20 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapssp_a1_TLT_intro2.bsp
3446 faces
3889252 square feet [560052352.00 square inches]
1 Displacements
1706 Square Feet [245760.00 Square Inches]
3446 patches before subdivision
184700 patches after subdivision
107 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12578598, max 612
transfer lists:  96.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(6173, 6412, 5617)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(1050, 1042, 783)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(255, 247, 161)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(75, 70, 40)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(24, 22, 11)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 7, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<5.6921 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  35/1024         1680/49152    ( 3.4%)
brushes                800/8192         9600/98304    ( 9.8%)
brushsides            5180/65536       41440/524288   ( 7.9%)
planes                1690/65536       33800/1310720  ( 2.6%)
vertexes              5727/65536       68724/786432   ( 8.7%)
nodes                 1112/65536       35584/2097152  ( 1.7%)
texinfos               480/12288       34560/884736   ( 3.9%)
texdata                 93/2048         2976/65536    ( 4.5%)
dispinfos                1/0             176/0        ( 0.0%)
disp_verts             289/0            5780/0        ( 0.0%)
disp_tris              512/0            1024/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples        4917/0            4917/0        ( 0.0%)
faces                 3446/65536      192976/3670016  ( 5.3%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1308/65536       73248/3670016  ( 2.0%)
facebrushes            719/0            1438/0        ( 0.0%)
facebrushlists        3446/0           13784/0        ( 0.0%)
leaves                1148/65536       36736/2097152  ( 1.8%)
leaffaces             4495/65536        8990/131072   ( 6.9%)
leafbrushes           1315/65536        2630/131072   ( 2.0%)
areas                    3/256            24/2048     ( 1.2%)
surfedges            21070/512000      84280/2048000  ( 4.1%)
edges                12604/256000      50416/1024000  ( 4.9%)
LDR worldlights        107/8192        10700/819200   ( 1.3%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            379/32768        3790/327680   ( 1.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          6699/65536       13398/131072   (10.2%)
cubemapsamples          14/1024          224/16384    ( 1.4%)
overlays               116/512         40832/180224   (22.7%)
LDR lightdata         [variable]    15437164/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       25291/16777216 ( 0.2%)
entdata               [variable]      124967/393216   (31.8%)
LDR ambient table     1148/65536        4592/262144   ( 1.8%)
HDR ambient table     1148/65536        4592/262144   ( 1.8%)
LDR leaf ambient      2762/65536       77336/1835008  ( 4.2%)
HDR leaf ambient      1148/65536       32144/1835008  ( 1.8%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/148076   ( 0.0%)
pakfile               [variable]     1121104/0        ( 0.0%)
physics               [variable]      279896/4194304  ( 6.7%)
physics terrain       [variable]         116/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 8951
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapssp_a1_TLT_intro2.bsp
4 minutes, 31 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapssp_a1_TLT_intro2.bsp
3446 faces
3889252 square feet [560052352.00 square inches]
1 Displacements
1706 Square Feet [245760.00 Square Inches]
3446 patches before subdivision
184700 patches after subdivision
107 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12578598, max 612
transfer lists:  96.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(6133, 6371, 5578)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(1044, 1036, 778)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(255, 246, 160)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(75, 70, 40)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(24, 22, 11)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 7, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<6.4733 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  35/1024         1680/49152    ( 3.4%)
brushes                800/8192         9600/98304    ( 9.8%)
brushsides            5180/65536       41440/524288   ( 7.9%)
planes                1690/65536       33800/1310720  ( 2.6%)
vertexes              5727/65536       68724/786432   ( 8.7%)
nodes                 1112/65536       35584/2097152  ( 1.7%)
texinfos               480/12288       34560/884736   ( 3.9%)
texdata                 93/2048         2976/65536    ( 4.5%)
dispinfos                1/0             176/0        ( 0.0%)
disp_verts             289/0            5780/0        ( 0.0%)
disp_tris              512/0            1024/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples        4917/0            4917/0        ( 0.0%)
faces                 3446/65536      192976/3670016  ( 5.3%)
hdr faces             3446/65536      192976/3670016  ( 5.3%)
origfaces             1308/65536       73248/3670016  ( 2.0%)
facebrushes            719/0            1438/0        ( 0.0%)
facebrushlists        3446/0           13784/0        ( 0.0%)
leaves                1148/65536       36736/2097152  ( 1.8%)
leaffaces             4495/65536        8990/131072   ( 6.9%)
leafbrushes           1315/65536        2630/131072   ( 2.0%)
areas                    3/256            24/2048     ( 1.2%)
surfedges            21070/512000      84280/2048000  ( 4.1%)
edges                12604/256000      50416/1024000  ( 4.9%)
LDR worldlights        107/8192        10700/819200   ( 1.3%)
HDR worldlights        107/8192        10700/819200   ( 1.3%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            379/32768        3790/327680   ( 1.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          6699/65536       13398/131072   (10.2%)
cubemapsamples          14/1024          224/16384    ( 1.4%)
overlays               116/512         40832/180224   (22.7%)
LDR lightdata         [variable]    15437164/0        ( 0.0%)
HDR lightdata         [variable]    15437164/0        ( 0.0%)
visdata               [variable]       25291/16777216 ( 0.2%)
entdata               [variable]      124967/393216   (31.8%)
LDR ambient table     1148/65536        4592/262144   ( 1.8%)
HDR ambient table     1148/65536        4592/262144   ( 1.8%)
LDR leaf ambient      2762/65536       77336/1835008  ( 4.2%)
HDR leaf ambient      2755/65536       77140/1835008  ( 4.2%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/148076   ( 0.0%)
pakfile               [variable]     1121104/0        ( 0.0%)
physics               [variable]      279896/4194304  ( 6.7%)
physics terrain       [variable]         116/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 8951
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapssp_a1_TLT_intro2.bsp
6 minutes, 0 seconds elapsed

Any help is appreciated.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

Your compile log is OK. Try verifying the local files for the game and the tools.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

I've tried and it still doesn't work.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

I had this issue with a few of my giant maps, for me it meant that portal 2 was trying to load too many maps and too much custom content to hadle opening such large maps. So, I removed the official maps from my game and that helped it work again. Luckily I have a computer with base game portal 2 (for the most part) for backup.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I doubt that it would be a problem, given that I have only about 3 custom maps on that computer. Now that I think of it, I should say that portal doesn't necessarily crash immediately, but only when loading the map. Every other map works fine.

EDIT: I've deleted an elevator instance from my map to see if that was the problem, and it turns out it was. I was wondering if anyone could decipher what's wrong with it.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb