Story Driven Map Pack
Quote from Nexif on August 9, 2011, 11:43 amThese are the pictures of my upcoming Portal 2 map pack that i am planing to complete this fall. Why so late ? Well this map pack will be story based and i will release it chapter by chapter ( up to 3.... soo far planned ). I'm gonna keep posting pictures as i develop, and maybe later i'l add some game chambers to test their requiered skill. I'm not a highly skilled pro, but i have knowledge of the SDK and had used it first time in L4D2, as i develop i will fix over and over older levels so that when i release it they would be really polished.
These are the pictures of my upcoming Portal 2 map pack that i am planing to complete this fall. Why so late ? Well this map pack will be story based and i will release it chapter by chapter ( up to 3.... soo far planned ). I'm gonna keep posting pictures as i develop, and maybe later i'l add some game chambers to test their requiered skill. I'm not a highly skilled pro, but i have knowledge of the SDK and had used it first time in L4D2, as i develop i will fix over and over older levels so that when i release it they would be really polished.
Quote from Vordwann on August 9, 2011, 12:00 pmSmall note: unless GLaDOS is talking from the potato, take it off the gun.
Small note: unless GLaDOS is talking from the potato, take it off the gun.
[spoiler][SP] Alternate[/spoiler]
Quote from Nexif on August 9, 2011, 12:43 pmHave done it in another map ( as you can see from other pics ), its simple just didn't get the time to do that in this one.
I'm just showing off the levels atm.
Have done it in another map ( as you can see from other pics ), its simple just didn't get the time to do that in this one.
I'm just showing off the levels atm.
Quote from The Irate Pirate on August 9, 2011, 12:50 pmLooks great, but the textures definitely need to be more aligned.
Looks great, but the textures definitely need to be more aligned.
Quote from Nexif on August 9, 2011, 12:53 pmHmm, you're probably refering to the wall against floor and ceiling texutre. Don't know why ignored I it, maybe it didn't catch my eye, but i'l look anyway in the singleplayer how valve did it and re-do them. Thanks mate.
Hmm, you're probably refering to the wall against floor and ceiling texutre. Don't know why ignored I it, maybe it didn't catch my eye, but i'l look anyway in the singleplayer how valve did it and re-do them. Thanks mate.
Quote from Vordwann on August 9, 2011, 2:55 pmYou just need to use the lower res texture so that it tiles twice as much in the same area, in that specific situation. Unless you have the texture scale on some wierd amount...
You just need to use the lower res texture so that it tiles twice as much in the same area, in that specific situation. Unless you have the texture scale on some wierd amount...
[spoiler][SP] Alternate[/spoiler]
Quote from Nexif on August 9, 2011, 4:49 pmI see what you mean, gonna settle that afterwards.The biggest part is coming up with the whole level puzzle
I see what you mean, gonna settle that afterwards.The biggest part is coming up with the whole level puzzle