Stop/Reverse an animation part-way through?
Quote from Lemures on June 2, 2011, 10:27 pmI have a glass panel that closes off a hallway. A timer opens it for a few seconds, and the goal is to make it in the hallway before it closes. Right now it is problematic, because if you enter the panel's swing area as it is closing, you can get stuck in it. Is there any way to make the panel reverse and stay open when the player enters the panel's area?
I have a glass panel that closes off a hallway. A timer opens it for a few seconds, and the goal is to make it in the hallway before it closes. Right now it is problematic, because if you enter the panel's swing area as it is closing, you can get stuck in it. Is there any way to make the panel reverse and stay open when the player enters the panel's area?
Quote from dustified on June 3, 2011, 1:40 amTried using trigger_once on brushes in the areas where a playrer could get stuck?
So timer for panel, then trigger to stop them getting stuck then another trigger once in the hallway to get it closeing again?
Tried using trigger_once on brushes in the areas where a playrer could get stuck?
So timer for panel, then trigger to stop them getting stuck then another trigger once in the hallway to get it closeing again?
Quote from Marlovious on June 3, 2011, 7:40 amPut a trigger push in the area you can get stuck in and enable it when the door starts to close. If you are in it, it will push you out.
Put a trigger push in the area you can get stuck in and enable it when the door starts to close. If you are in it, it will push you out.
Quote from gompasta on June 4, 2011, 9:42 amOr try a trigger_hurt, as when your squashed by something, you dont normally pop out safe and sound.
Or try a trigger_hurt, as when your squashed by something, you dont normally pop out safe and sound.
