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Starting with only blue portal gun in elevator

Can it be done without using the transition list script, which does not work for me?

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Maybe try using a logic_playerproxy; it sure has something to do with the portalgun.

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Instance: Co-Op Tube Ride

Why not just put down a portal gun entity with only the blue portal enabled?

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

1. Tried playerproxy already. Has no such options.
2. The player picked the blue portalgun up in the map before.(It's a mappack)

The Aperture Alpha
A map pack coming soon. - click for more information
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BrainstoneX wrote:
1. Tried playerproxy already. Has no such options.
2. The player picked the blue portalgun up in the map before.(It's a mappack)

soooo, player has a normal gun on him... then you want him to pick up a blue gun... and this is not the start of a map?
ONly other thing i could think of is have a weapon strip trigger. Maybe put it around where you want them to pick up the gun. then on trigger, disables the strip trigger, and picks up the gun.
*edit*
they in a elevator.. so just strip that weapon, and have them pick up the gun above that trigger.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

Here's what I did:
1) Place a thin trigger_weapon_strip at the floor of the elevator, make sure kill weapons is set to yes.
2) Place a Portal gun next to the ceiling inside the elevator, make sure you check the flag to make the portal gun immobile.
How it works: When the player starts in the elevator, the trigger_weapon_strip will get rid of the portal gun. As the elevator moves up, the player will acquire the new portal gun and the trigger_weapon_strip will be inaccessible. The reason why you can't put the Portal Gun above the elevator is because it will stop the elevator from moving.

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Scripting is the easiest way if you are dealing with multiple maps.

(Edited of course)I read the question wrong to myself. Sorry...

It is NOT a sphere. It is an edgeless safety cube.