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stairs

Hello,

I'm having some trouble with my stairs. I use prop_dynamics with the rampa_stair01-4_up animation. Nr 1-3 work well, but the fourth one, placed at exactly the same height as the other props, ends up a little to high so you can't walk onto it, and you have to jump. Why is that?

Toaster

I don't know; I've had exactly the same thing.
What I did was just add a clip brush so people can just walk up there and enable/disable it at the same moment as the stairs =)

What I would do is use a playerclip/ invisible brush. clip it so it is smooth enough to be a ramp.
Tie it to a func_movelinear.
Use with these parameters.
movedistance 128
speed 200
rendermode 10
make it open in the logic_relay with the stairs animation.

spongylover123 wrote:
What I would do is use a playerclip/ invisible brush. clip it so it is smooth enough to be a ramp.
Tie it to a func_movelinear.
Use with these parameters.
movedistance 128
speed 200
rendermode 10
make it open in the logic_relay with the stairs animation.

That's exactly what Valve did.

?????????????????????????????TWP Releases | My Workshop
chickenmobile wrote:
spongylover123 wrote:
What I would do is use a playerclip/ invisible brush. clip it so it is smooth enough to be a ramp.
Tie it to a func_movelinear.
Use with these parameters.
movedistance 128
speed 200
rendermode 10
make it open in the logic_relay with the stairs animation.

That's exactly what Valve did.

...

...why didn't they just fix the animations to line up better? O_o

What a mess. Anyway, I have the same problem in my map, so thanks for the fix :)

chickenmobile wrote:
That's exactly what Valve did.

I learn from the best.

chickenmobile wrote:
spongylover123 wrote:
What I would do is use a playerclip/ invisible brush. clip it so it is smooth enough to be a ramp.
Tie it to a func_movelinear.
Use with these parameters.
movedistance 128
speed 200
rendermode 10
make it open in the logic_relay with the stairs animation.

That's exactly what Valve did.

and that's the way it autta be done



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Thank you for your help. It's working fine now.

toaster

If you just use a clip that enables and disables make sure the player can't get stuck in the brush by walking into it before it is enabled.

HammerHead wrote:
If you just use a clip that enables and disables make sure the player can't get stuck in the brush by walking into it before it is enabled.

Thats why it should always be enabled but it comes up from the ground.

?????????????????????????????TWP Releases | My Workshop