Sphere Respawn
Quote from baca25 on June 10, 2011, 1:53 amI know it is probably easy and I am over looking something, but I can't figure out how to get a sphere to respawn after it gets fizzled. I've tried many different ways, but the thing doesn't come back. It's not in a dropper it is just on the ground.
I know it is probably easy and I am over looking something, but I can't figure out how to get a sphere to respawn after it gets fizzled. I've tried many different ways, but the thing doesn't come back. It's not in a dropper it is just on the ground.
Mapping Since May 21, 2011
Quote from screedle on June 10, 2011, 2:24 ambaca25 wrote:I know it is probably easy and I am over looking something, but I can't figure out how to get a sphere to respawn after it gets fizzled. I've tried many different ways, but the thing doesn't come back. It's not in a dropper it is just on the ground.Uhh... care to elaborate?
Does it fall from the dropper onto the ground at the start, or is it just on the ground without a dropper?
Because well... I dont see why you would want to get something to just appear in the middle of a room, if thats what you mean.
Uhh... care to elaborate?
Does it fall from the dropper onto the ground at the start, or is it just on the ground without a dropper?
Because well... I dont see why you would want to get something to just appear in the middle of a room, if thats what you mean.
Quote from baca25 on June 10, 2011, 2:50 amscreedle wrote:Does it fall from the dropper onto the ground at the start, or is it just on the ground without a dropper?
Because well... I dont see why you would want to get something to just appear in the middle of a room, if thats what you mean.Well the way I have it set up is it rolls from a place you can't see into where I want it. So ya I just want it to appear, but the players can't see that.
Because well... I dont see why you would want to get something to just appear in the middle of a room, if thats what you mean.
Well the way I have it set up is it rolls from a place you can't see into where I want it. So ya I just want it to appear, but the players can't see that.
Mapping Since May 21, 2011
Quote from DaMaGepy on June 10, 2011, 7:06 amwell I made a similar example for my friend who wanted a dropper that drops 2 ball if the player activates a trigger entering a room (I made a swithc instead). I added a preplaced ball too.
Basically there is a template_ball that will be spawned, a point_template that points to this ball (showing that he will copy and spawn that kind of object), also a spawner that will use this point_template. Also made a trigger that spawns a ball whenever its activated.
In the template's output I set that if fizzled, give a new one. Then copied that template and placed in the room so by default one is there (but had to change its name, because templates are not visible ingame, they are only copy-sources)Check this map, u can remove the button. If a ball dies, the dropper will give a new one
or if u want to kill the ball with a button and call for a new one (in case it can stuck somewhere in the map and want the player to be able to call for a new one any time) just make a button that first kills the ball (preplacedball Dissolve, then drop_me_a_ball trigger)
I also pre-placed a ball, u can copy that limitlessly, if one of them dies, the dropper drops a new one.
well I made a similar example for my friend who wanted a dropper that drops 2 ball if the player activates a trigger entering a room (I made a swithc instead). I added a preplaced ball too.
Basically there is a template_ball that will be spawned, a point_template that points to this ball (showing that he will copy and spawn that kind of object), also a spawner that will use this point_template. Also made a trigger that spawns a ball whenever its activated.
In the template's output I set that if fizzled, give a new one. Then copied that template and placed in the room so by default one is there (but had to change its name, because templates are not visible ingame, they are only copy-sources)
Check this map, u can remove the button. If a ball dies, the dropper will give a new one
or if u want to kill the ball with a button and call for a new one (in case it can stuck somewhere in the map and want the player to be able to call for a new one any time) just make a button that first kills the ball (preplacedball Dissolve, then drop_me_a_ball trigger)
I also pre-placed a ball, u can copy that limitlessly, if one of them dies, the dropper drops a new one.
Quote from baca25 on June 10, 2011, 8:23 amDaMaGepy wrote:Then copied that template and placed in the room so by default one is there (but had to change its name, because templates are not visible ingame, they are only copy-sources)I didn't know that I had to create a ball for it to work, and that is what I hadn't been doing. It works fine now. Thanks a ton, this has been holding me up for a couple days.
I was now able to update my map called Split Co_OP in the WIP forum.
I didn't know that I had to create a ball for it to work, and that is what I hadn't been doing. It works fine now. Thanks a ton, this has been holding me up for a couple days.
I was now able to update my map called Split Co_OP in the WIP forum.
Mapping Since May 21, 2011
