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Sphere lost through portals

I'm looking for a solution to the following:

I have a spherical prop_weighted_cube set to respawn via a point_template when it gets fizzled. However, occasionally the sphere can bug out when going through a portal and seemingly sink into the floor/wall without returning. I guess this is because it doesn't technically get fizzled but I don't know a way of detecting when this happens in order to spawn a new sphere.

Has anyone come across this before and found a solution?

Why it goes into a portal it comes out the other one. Its hard to get your head around. Try looking near the other portal.

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

No, I mean it actually disappears into the surface and doesn't come back. I had the same thing happen when I was playing Seven Gates, except on that map the cubes did respawn when lost like that and I'm looking for how to achieve the same thing.

for the prop_weighted_cube:

OnKilled > point_template > ForceRespawn > 0.00

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

I tried that before, and not only is OnKilled not recognised as an input in Hammer, it also has no effect when the map's compiled and I kill the sphere through the console.

EDIT: I just decompiled Seven Gates and it looks like all the cubes have in that map is an OnDissolve -> respawn input. I'll keep testing things out.

It is an input. Don't listen to hammer. And it does work. OnDissolve obviously only works when it recieves a dissolve command.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."