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Spawning something in different locations

So, I have been having trouble spawning an object in different locations. For instance, if an object was moving around the room, how would I get something to spawn on that object.
*Edit*
I think I might have figured it out. Instead of using a ForceSpawn. I used a ForceSpawnAtEntityOrgin with a Parameter of the entity i want it to spawn at.
*Edit*
It doesnt seem to work with something that has been forcespawned. Like I want something to spawn, and when that thing gets destroyed I want it to spawn something where it got destroyed.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

make the spawner and template parented to the cube/object.

if it will appear in the air and fall, just make the spawner and template parented above the item.

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