Spawning paint spots
Quote from GameBurger on November 4, 2013, 6:20 pmFirst of all, wanted to thank this community for your help
. I reached a milestone of 500 subscribers on 1 of my testing maps. I need your help once again.
Q: How can I spawn a paint spot on the wall?
Let's say I have a puzzle and it should include a bounce gel spot on the wall with no paint sprayers around. I had the idea to spawn a paint and trigger push it on the wall, but I'm interested in an easier solution (if there is one).Thanks!
First of all, wanted to thank this community for your help . I reached a milestone of 500 subscribers on 1 of my testing maps. I need your help once again.
Q: How can I spawn a paint spot on the wall?
Let's say I have a puzzle and it should include a bounce gel spot on the wall with no paint sprayers around. I had the idea to spawn a paint and trigger push it on the wall, but I'm interested in an easier solution (if there is one).
Thanks!
Quote from FelixGriffin on November 4, 2013, 7:33 pmUse a temporary sprayer that's killed while the player is still in the elevator. There's even a flag to remove all the effects but the final splatter.
Use a temporary sprayer that's killed while the player is still in the elevator. There's even a flag to remove all the effects but the final splatter.
Quote from GameBurger on November 5, 2013, 12:35 amFelixGriffin wrote:Use a temporary sprayer that's killed while the player is still in the elevator. There's even a flag to remove all the effects but the final splatter.Ok, that's what I thought. Thanks
Ok, that's what I thought. Thanks

Quote from greykarel on November 5, 2013, 6:18 amBesides the technical side of the question I'd like to discuss a logical one. I never considered that to be a good puzzle idea. How the hell did that paint spot get there if there's no gel dropper around (even in a map)?
My point of view: if you realy want to have a paint spot somewhere in your puzzle, design your map so that there was a gel dropper in a chamber and player had to bring paint to that certain place by any available means.
Besides the technical side of the question I'd like to discuss a logical one. I never considered that to be a good puzzle idea. How the hell did that paint spot get there if there's no gel dropper around (even in a map)?
My point of view: if you realy want to have a paint spot somewhere in your puzzle, design your map so that there was a gel dropper in a chamber and player had to bring paint to that certain place by any available means.
Quote from FelixGriffin on November 5, 2013, 8:22 amgreykarel wrote:Besides the technical side of the question I'd like to discuss a logical one. I never considered that to be a good puzzle idea. How the hell did that paint spot get there if there's no gel dropper around (even in a map)?I assumed that there was a sprayer under the panel and it was flipped around, like one of those portalable/nonportalable walls.
I've never actually gotten paint_sphere to do anything. In the only place where VALVe used pre-placed paint, the final boss battle (during the pipe explosion), there are temporary sprayers in front of the panels.
I assumed that there was a sprayer under the panel and it was flipped around, like one of those portalable/nonportalable walls.
I've never actually gotten paint_sphere to do anything. In the only place where VALVe used pre-placed paint, the final boss battle (during the pipe explosion), there are temporary sprayers in front of the panels.

Quote from TeamSpen210 on November 5, 2013, 1:49 pmThere's also pre-placed paint in the first old aperture area tests. They use paint sprayers too. My assumption is that the builders came in with a bucket to put it there. In modern aperture, GLaDOS probably paints the panels before installing them in the chamber.
There's also pre-placed paint in the first old aperture area tests. They use paint sprayers too. My assumption is that the builders came in with a bucket to put it there. In modern aperture, GLaDOS probably paints the panels before installing them in the chamber.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Dafflewoctor on November 5, 2013, 3:13 pmgreykarel wrote:Besides the technical side of the question I'd like to discuss a logical one. I never considered that to be a good puzzle idea. How the hell did that paint spot get there if there's no gel dropper around (even in a map)?True, but Gelocity did this and didn't seem awkward to me.
True, but Gelocity did this and didn't seem awkward to me.
Quote from Arachnaphob on November 5, 2013, 7:25 pmgreykarel wrote:Besides the technical side of the question I'd like to discuss a logical one. I never considered that to be a good puzzle idea. How the hell did that paint spot get there if there's no gel dropper around (even in a map)?I'm pretty sure that any gel was painted beforehand. I wonder how gels act over long periods of time. Do they eventually get soaked into the floor/wall? It would be an interesting thing to find out.
I'm pretty sure that any gel was painted beforehand. I wonder how gels act over long periods of time. Do they eventually get soaked into the floor/wall? It would be an interesting thing to find out.
Musical website Moddb
Quote from JoeyGuy917 on November 5, 2013, 8:28 pmQuote:I wonder how gels act over long periods of time. Do they eventually get soaked into the floor/wall? It would be an interesting thing to find out.Now, that would be cool for some kind of timed gel test, maybe in co-op. But I would see it working better in single player. Here I go beginning a rant...
Now, that would be cool for some kind of timed gel test, maybe in co-op. But I would see it working better in single player. Here I go beginning a rant...
MLIA
Thanks in advance
