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Spawn question

Okey, so i want to make a co-op map. Usually when i do this i just copy the spawnpoints valve has already made. But if i just want the players to fade in to the map. Not fall from any tube or anything. Just fade in, how do i make that work?

The fade-in effect, do you mean the screen starts out black and fades into the map?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I just tried to get this working, put it isnt for some reason. I have the coop spawning entities and everything spawns fine, but the env_fade isnt working for some reason. Or if it does, it fades in after like 2 seconds but it doesnt start black... hrmmm.

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Is it possible that part of the env_fade is broken? I mean, that I noticed that env_fade works when fading to black, not the other way around. I think I recall trying to use the Surprise Room Instance and it didn't work either (I thought it used env_fade turn the screen black and then back to normal for the player). The Surprise Room Instance turned the screen black, but didn't turn back to normal.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Just yesterday I used an env_fade to fade from white at the beginning of a map. It worked perfectly. I used the command "fadereverse".

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