[SP] ys_science_fun v1.0
Quote from ysfcn95 on July 18, 2011, 5:43 pmFirst released map me and map make funny.This map short and easy because first.Overall downloads reach 1000 and release second map.
*2 room and one corridor.
*3 turret.
*2 gel.
*5 door.
*2 elevator.
*5 button.--UPDATE V2.0--
+add map change.
+add detail.
+add start text.--UPDATE V1.8--
+fixed some bugs.
+change last room.--UPDATE V1.5--
+door trigger fix.
+short way fix.
+sound crash fix.
+save bug fix.Please report all bug.
ENJOY AND FUN
File Name: ys_science_fun v2.0.rar
File Size: 2.47 MiB
Click here to download ys_science_fun v2.0
First released map me and map make funny.This map short and easy because first.Overall downloads reach 1000 and release second map.
*2 room and one corridor.
*3 turret.
*2 gel.
*5 door.
*2 elevator.
*5 button.
--UPDATE V2.0--
+add map change.
+add detail.
+add start text.
--UPDATE V1.8--
+fixed some bugs.
+change last room.
--UPDATE V1.5--
+door trigger fix.
+short way fix.
+sound crash fix.
+save bug fix.
Please report all bug.
ENJOY AND FUN
File Name: ys_science_fun v2.0.rar
File Size: 2.47 MiB
Click here to download ys_science_fun v2.0
Quote from xdiesp on July 18, 2011, 8:21 pmAn honest beginner's job, featuring a clean gel chamber and its small intro. For being that unimpressive, that sole puzzle can be frustrating: due to the failsafes in place to counter alternate solutions, that last mundane jump is made much harder than it's supposed to.
An honest beginner's job, featuring a clean gel chamber and its small intro. For being that unimpressive, that sole puzzle can be frustrating: due to the failsafes in place to counter alternate solutions, that last mundane jump is made much harder than it's supposed to.
Quote from ForbiddenDonut on July 18, 2011, 8:46 pmThe problem I had with this map is that there wasn't much thinking involved. More or less, I just covered the map with paint and utilized my quick twitch finger that I developed playing first-person shooters like TF2. Also, you should probably make that back area a bit more noticeable - for a full 5 minutes, I did not notice that the two fizzlers were connected to the same room because all the walls were the same textures.
The problem I had with this map is that there wasn't much thinking involved. More or less, I just covered the map with paint and utilized my quick twitch finger that I developed playing first-person shooters like TF2. Also, you should probably make that back area a bit more noticeable - for a full 5 minutes, I did not notice that the two fizzlers were connected to the same room because all the walls were the same textures.
Quote from wismeril on July 19, 2011, 5:12 amvery very basic. Poor textures as said before. But the map is correct, everything works well. The last jump is pretty hard to do, since you need to make two portals in a few miliseconds to reach the exit. 2/5 but keep going. I'm sure you can now make more sofisticated maps.
very very basic. Poor textures as said before. But the map is correct, everything works well. The last jump is pretty hard to do, since you need to make two portals in a few miliseconds to reach the exit. 2/5 but keep going. I'm sure you can now make more sofisticated maps.
Quote from Tyronis3 on July 19, 2011, 2:42 pmI speedran it in 40 seconds. Im posting a video now.
EDIT: http://www.youtube.com/watch?v=AV2k2l9W ... tube_gdata
I speedran it in 40 seconds. Im posting a video now.
EDIT: http://www.youtube.com/watch?v=AV2k2l9W ... tube_gdata
Quote from BlumCoLe on July 19, 2011, 5:22 pmTyronis3 wrote:I speedran it in 40 seconds. Im posting a video now.
EDIT: http://www.youtube.com/watch?v=AV2k2l9W ... tube_gdataxD nice, have more or less the same ideas at the first run.
the "right" solution for the last room is still a mystery for me...some "bugs" ...maybe it should be so?
*door trigger
*Last room: when i use the right way it works, but with the left way the door closes shortly before I reach them. oO (hm, Tyronis use the left way and it works :/)thanks for mapping, but needs an update!
EDIT: http://www.youtube.com/watch?v=AV2k2l9W ... tube_gdata
xD nice, have more or less the same ideas at the first run.
the "right" solution for the last room is still a mystery for me...
some "bugs" ...maybe it should be so?
*door trigger
*Last room: when i use the right way it works, but with the left way the door closes shortly before I reach them. oO (hm, Tyronis use the left way and it works :/)
thanks for mapping, but needs an update!
Quote from quatrus on July 19, 2011, 6:52 pmThe puzzle was easy, but the execution was made quite hard with the last fling timing. You should try more for the puzzle and less for difficulty of execution - the latter is easy...Thanks for creating I look forward to your next map....
The puzzle was easy, but the execution was made quite hard with the last fling timing. You should try more for the puzzle and less for difficulty of execution - the latter is easy...Thanks for creating I look forward to your next map....
Quote from Adair on July 20, 2011, 3:00 amBlumCoLe wrote:the "right" solution for the last room is still a mystery for me...Same here, I used 2 different methods to get up to the exit door and neither of them required any quick portal shooting.
[spoiler]One was basically the same as the speed runners solution using only blue gel to bounce up.
For the other solution I got to the far side and found the side hall with portal panels at the end. I coated the floor of the hall with orange gel then placed the other portal on the angled surface that faces the exit door. I ran down the hall and jumped before going through the portals. Somehow I ended up getting an extra boost out of that jump and so I got all the way to the exit. I think there's some invisible force pushing you if you do that jump like I did.[/spoiler]
I also found a couple ways to get over to the fizzler side of room 2.[spoiler]I think the normal way is spray blue gel on the wall from either of the angled panels. Then make a path of orange gel that you can run down and jump at teh end of toward the spot of blue gel. This bounces you at a higher speed getting you across the acid in one jump+wallbounce.
Another way only uses blue gel:
Start at 1 moving forward and jump at 2 through the portals(must be a perfect jump, no portal-edge bumping), bounce at 3 and hold forward in the air. If done right this will get you across the acid pit.[/spoiler]
Same here, I used 2 different methods to get up to the exit door and neither of them required any quick portal shooting.
For the other solution I got to the far side and found the side hall with portal panels at the end. I coated the floor of the hall with orange gel then placed the other portal on the angled surface that faces the exit door. I ran down the hall and jumped before going through the portals. Somehow I ended up getting an extra boost out of that jump and so I got all the way to the exit. I think there's some invisible force pushing you if you do that jump like I did.
I also found a couple ways to get over to the fizzler side of room 2.
Another way only uses blue gel:
Start at 1 moving forward and jump at 2 through the portals(must be a perfect jump, no portal-edge bumping), bounce at 3 and hold forward in the air. If done right this will get you across the acid pit.
Quote from ysfcn95 on July 20, 2011, 4:48 amTyronis3 wrote:I speedran it in 40 seconds. Im posting a video now.
EDIT: http://www.youtube.com/watch?v=AV2k2l9W ... tube_gdatawow great work,good think XD and find some bug thanks.? fix last room.Video 00:25 sec after anathor way.
BlumCoLe
door trigger fixed.And last door closed for fall down.
xdiesp,ForbiddenDonut,wismeril
yes too short 40 sec XD and easy.poor texture wall and floor same texture.? know now and next map long,hard,detailed.
who play long way XD
Thanks for reply.
EDIT: http://www.youtube.com/watch?v=AV2k2l9W ... tube_gdata
wow great work,good think XD and find some bug thanks.? fix last room.Video 00:25 sec after anathor way.
BlumCoLe
door trigger fixed.And last door closed for fall down.
xdiesp,ForbiddenDonut,wismeril
yes too short 40 sec XD and easy.poor texture wall and floor same texture.? know now and next map long,hard,detailed.
who play long way XD
Thanks for reply.
Quote from Tyronis3 on July 20, 2011, 2:58 pmI downloaded the new version but when I loaded up the map I had no crosshair. I tried other maps and still had no crosshair. I'm verifying the files right now so hopefully it gets fixed. I don't think it has anything to do with your map though, probably just bad luck.
I downloaded the new version but when I loaded up the map I had no crosshair. I tried other maps and still had no crosshair. I'm verifying the files right now so hopefully it gets fixed. I don't think it has anything to do with your map though, probably just bad luck.
