[SP] Xackbox-Demolevel
Quote from Xacktar on June 4, 2011, 1:58 pmA small, but fun chamber made for the contest.
File Name: Xackbox-Demolevel.rar
File Size: 2.05 MiB
Click here to download [SP] Xackbox-Demolevel
A small, but fun chamber made for the contest.
File Name: Xackbox-Demolevel.rar
File Size: 2.05 MiB
Click here to download [SP] Xackbox-Demolevel
Quote from Idolon on June 4, 2011, 3:13 pmWe need a "ALGIN YOUR TEXTURES" emote.
The map was short and easy. Some of your textures weren't aligned and the chamber ceiling cut into the observation room (which I liked. Fitting because of your Twitter account).
We need a "ALGIN YOUR TEXTURES" emote.
The map was short and easy. Some of your textures weren't aligned and the chamber ceiling cut into the observation room (which I liked. Fitting because of your Twitter account).
Quote from Mog on June 5, 2011, 4:05 amNice map. After fidgeting with the [spoiler]angled laser for a while[/spoiler] I finally realized that the [spoiler]bridge and the laser go in the same portal[/spoiler], then it hit me. Also you probably already know this, but the [spoiler]map loops! Also the elevator at the end doesn't move
[/spoiler]. But all that aside, great start.
Nice map. After fidgeting with the
Quote from xdiesp on June 5, 2011, 7:18 amNeeds a reskin and some sign to show the lasers have to be hit just once. Or not, if you want to make the puzzle harder.
Needs a reskin and some sign to show the lasers have to be hit just once. Or not, if you want to make the puzzle harder. ![]()
Quote from Xacktar on June 5, 2011, 9:05 amMog wrote:Nice map. After fidgeting with the [spoiler]angled laser for a while[/spoiler] I finally realized that the [spoiler]bridge and the laser go in the same portal[/spoiler], then it hit me. Also you probably already know this, but the [spoiler]map loops! Also the elevator at the end doesn't move[/spoiler]. But all that aside, great start.
EDIT: ah, found the problem with the elevator. I was missing one value that kept the train from moving to the next station.
As for the [spoiler]map loop[/spoiler], I wasn't sure what was considered normal for ending a custom level, so I just added that. Is there a normal alternative?
EDIT: ah, found the problem with the elevator. I was missing one value that kept the train from moving to the next station.
As for the
Quote from Djinndrache on June 5, 2011, 10:57 amI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=9TtRTaSVKDA
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=9TtRTaSVKDA
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Xacktar on June 5, 2011, 1:26 pmVery Cool, Djinndrache. It was nice to watch someone play the map blind like that. You did almost everything I expected someone to do on their first try.
Very Cool, Djinndrache. It was nice to watch someone play the map blind like that. You did almost everything I expected someone to do on their first try. ![]()
Quote from KennKong on November 29, 2011, 6:48 pmOdd combination of Cave era waiting room with later test elements. Non-gamelike use of elements (e.g. button that doesn't need the cube), but not any obstacle to solving a very simple puzzle. 3/5.
Odd combination of Cave era waiting room with later test elements. Non-gamelike use of elements (e.g. button that doesn't need the cube), but not any obstacle to solving a very simple puzzle. 3/5.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
