[SP] Without Portalgun Demo ?2: Volleygel
Quote from Loo-Kin on January 28, 2012, 6:35 amThis is a new map which contain puzzles without Portalgun. They have become more difficult, smarter and harder. Puzzles are based on using the Repulsion Gel. And remember: you cant use Portalgun. You should push the buttons to open portals. So, good luck and have fun.
SCREENSHOTS:
http://cloud.steampowered.com/ugc/612718836988640266/C7F395C149F58C9A6477D5C92025DE7F9A589BDD/
http://cloud.steampowered.com/ugc/612718836988643902/A6ECE082C89FA730BE98C5CBCA93EE0BD3809DB0/
http://cloud.steampowered.com/ugc/612718836988642597/F70CD778D51765D5C6D01EF95F90EB4EA759D52A/
http://cloud.steampowered.com/ugc/612718836988645165/16754D16635D2A31B7277C4E680217E740E07A41/
http://cloud.steampowered.com/ugc/612718836988641541/5A401A602E27B21F20700F8DB9022B4FCCA60ED5/File Name: sp_wopgdemo_volleygel.zip
File Size: 9.11?MiB
Without Portalgun Demo ?2: Volleygel
This is a new map which contain puzzles without Portalgun. They have become more difficult, smarter and harder. Puzzles are based on using the Repulsion Gel. And remember: you cant use Portalgun. You should push the buttons to open portals. So, good luck and have fun.
SCREENSHOTS:
http://cloud.steampowered.com/ugc/612718836988640266/C7F395C149F58C9A6477D5C92025DE7F9A589BDD/
http://cloud.steampowered.com/ugc/612718836988643902/A6ECE082C89FA730BE98C5CBCA93EE0BD3809DB0/
http://cloud.steampowered.com/ugc/612718836988642597/F70CD778D51765D5C6D01EF95F90EB4EA759D52A/
http://cloud.steampowered.com/ugc/612718836988645165/16754D16635D2A31B7277C4E680217E740E07A41/
http://cloud.steampowered.com/ugc/612718836988641541/5A401A602E27B21F20700F8DB9022B4FCCA60ED5/
File Name: sp_wopgdemo_volleygel.zip
File Size: 9.11?MiB
Without Portalgun Demo ?2: Volleygel
Quote from dinnesch on January 28, 2012, 7:10 amEntertaining use of the lack of portals, I liked the original concepts used in the 'puzzles'. Can't think of any criticism besides the map generally relying a bit much on timing rather than thinking(which is a matter of taste).
Looks great, too!
5/5
Entertaining use of the lack of portals, I liked the original concepts used in the 'puzzles'. Can't think of any criticism besides the map generally relying a bit much on timing rather than thinking(which is a matter of taste).
Looks great, too!
5/5
Quote from Lpfreaky90 on January 28, 2012, 10:09 amVery nice map!
List of things I noticed:
* Very interesting puzzle, gives a few new twists to blue gel.
* Sometimes the puzzle was a bit unforgiving, but it was still fun to play.
* The use of wires for indication of what button opened what portal was also very well done.
* Loved the small details: a walkway two ways around the big column, a broken stair that didn't go anywhere, but still had another broken counterpart a bit far away!Excellent map! 5/5
I'm looking forward to see you new maps =D
Very nice map!
List of things I noticed:
* Very interesting puzzle, gives a few new twists to blue gel.
* Sometimes the puzzle was a bit unforgiving, but it was still fun to play.
* The use of wires for indication of what button opened what portal was also very well done.
* Loved the small details: a walkway two ways around the big column, a broken stair that didn't go anywhere, but still had another broken counterpart a bit far away!
Excellent map! 5/5
I'm looking forward to see you new maps =D
Quote from OnePortalizedGal on January 28, 2012, 2:01 pmThis map was great looking - I love the old style - and the puzzles were inventive, but after all this is Portal - I would rather solve puzzles with a gun. 5/5 from me -
thanks for making!
This map was great looking - I love the old style - and the puzzles were inventive, but after all this is Portal - I would rather solve puzzles with a gun. 5/5 from me -
thanks for making!
Quote from silic on January 29, 2012, 11:14 amthoroughly enjoyed it!
Its a unique concept which i actually like alot. maybe people could use this concept in starter levels (e.g before getting your portal gun) like in the actual game.
5/5 from me!
thoroughly enjoyed it!
Its a unique concept which i actually like alot. maybe people could use this concept in starter levels (e.g before getting your portal gun) like in the actual game.
5/5 from me!
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Quote from Djinndrache on January 30, 2012, 9:40 amIt's not easy to make decent maps without a portalgun. This map definately made it! Great ideas and concepts. Here is my blindrun:
vhWXgCHhYN4
(Link: http://www.youtube.com/watch?v=vhWXgCHhYN4)
It's not easy to make decent maps without a portalgun. This map definately made it! Great ideas and concepts. Here is my blindrun:
vhWXgCHhYN4
(Link: http://www.youtube.com/watch?v=vhWXgCHhYN4)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from co0op on January 31, 2012, 8:18 am
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This was really awesome! Thank you for a great fun experience without a portalgun5/5.
(Edit: replaced "portals" with "portalgun".
This was really awesome! Thank you for a great fun experience without a portalgun ![]()
5/5.
(Edit: replaced "portals" with "portalgun".
Quote from KennKong on February 12, 2012, 8:35 pmInteresting concept well executed in an appropriate and detailed setting. I had fun, even though I'm a fairly low precision player (I overran the buttons a lot). At least this had the larger old-style ones! 4/5, because it just wasn't quite enough of a good thing.
Interesting concept well executed in an appropriate and detailed setting. I had fun, even though I'm a fairly low precision player (I overran the buttons a lot). At least this had the larger old-style ones! 4/5, because it just wasn't quite enough of a good thing.
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Quote from FourthReaper on February 15, 2012, 1:41 pmNice map, really liked the atmosphere (with the cables and generators) and the concept for the puzzles was fun. Just like KennKong I had a lot of trouble with precision, and I couldn't time easily either, but it was a lot of fun.
If think, however, that you could have mixed thing up a little, too. It was buttons and repulsion gel all throughout the test. If you will expand on this idea I'd like to see other elements, too...
Nice map, really liked the atmosphere (with the cables and generators) and the concept for the puzzles was fun. Just like KennKong I had a lot of trouble with precision, and I couldn't time easily either, but it was a lot of fun.
If think, however, that you could have mixed thing up a little, too. It was buttons and repulsion gel all throughout the test. If you will expand on this idea I'd like to see other elements, too...







