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[SP] Without Portalgun Demo ?2: Volleygel

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As I promised...

This is a new map which contain puzzles without Portalgun. They have become more difficult, smarter and harder. Puzzles are based on using the Repulsion Gel. And remember: you cant use Portalgun. You should push the buttons to open portals. So, good luck and have fun.

SCREENSHOTS:
http://cloud.steampowered.com/ugc/612718836988640266/C7F395C149F58C9A6477D5C92025DE7F9A589BDD/
http://cloud.steampowered.com/ugc/612718836988643902/A6ECE082C89FA730BE98C5CBCA93EE0BD3809DB0/
http://cloud.steampowered.com/ugc/612718836988642597/F70CD778D51765D5C6D01EF95F90EB4EA759D52A/
http://cloud.steampowered.com/ugc/612718836988645165/16754D16635D2A31B7277C4E680217E740E07A41/
http://cloud.steampowered.com/ugc/612718836988641541/5A401A602E27B21F20700F8DB9022B4FCCA60ED5/

File Name: sp_wopgdemo_volleygel.zip
File Size: 9.11?MiB
Without Portalgun Demo ?2: Volleygel

Entertaining use of the lack of portals, I liked the original concepts used in the 'puzzles'. Can't think of any criticism besides the map generally relying a bit much on timing rather than thinking(which is a matter of taste).

Looks great, too!
5/5

Very nice map!
List of things I noticed:
* Very interesting puzzle, gives a few new twists to blue gel.
* Sometimes the puzzle was a bit unforgiving, but it was still fun to play.
* The use of wires for indication of what button opened what portal was also very well done.
* Loved the small details: a walkway two ways around the big column, a broken stair that didn't go anywhere, but still had another broken counterpart a bit far away!

Excellent map! 5/5
I'm looking forward to see you new maps =D

This map was great looking - I love the old style - and the puzzles were inventive, but after all this is Portal - I would rather solve puzzles with a gun. 5/5 from me -
thanks for making!

Awesome map. Loved the gameplay without the gun and visually was excellent. Keep it up. :)

thoroughly enjoyed it!

Its a unique concept which i actually like alot. maybe people could use this concept in starter levels (e.g before getting your portal gun) like in the actual game.

5/5 from me!

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade

It's not easy to make decent maps without a portalgun. This map definately made it! Great ideas and concepts. Here is my blindrun:

vhWXgCHhYN4
(Link: http://www.youtube.com/watch?v=vhWXgCHhYN4)

:thumbup:
This was really awesome! Thank you for a great fun experience without a portalgun :)

5/5.

(Edit: replaced "portals" with "portalgun".

My maps: 1 2 3 4 5

Interesting concept well executed in an appropriate and detailed setting. I had fun, even though I'm a fairly low precision player (I overran the buttons a lot). At least this had the larger old-style ones! 4/5, because it just wasn't quite enough of a good thing.

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Nice map, really liked the atmosphere (with the cables and generators) and the concept for the puzzles was fun. Just like KennKong I had a lot of trouble with precision, and I couldn't time easily either, but it was a lot of fun.

If think, however, that you could have mixed thing up a little, too. It was buttons and repulsion gel all throughout the test. If you will expand on this idea I'd like to see other elements, too...

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
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