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[SP] Tungsten

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A map with different approach to cubes. Shuffle them and find your way out in this Wheatley-themed chamber containing two parts.

I would appreciate a video of this map, it is always good too see different solutions. Thanks in advance.

Click here to download Tungsten

Nice visuals, clean puzzles involving a little different take on cube shuffling...
Thanks for creating....fun.

Very funny map. I liked the neatness of the whole thing, specially the 3D skybox (very detailed), that you made a transition corridor between both chambers (and it was also very detailed) and the puzzles that were not obvious at a first sight. My only real complaint is the way you made those frames for the grates >.< You need to cut up the brushes at 45 degrees at their edges making the corners don't have straight lines; then fit the textures on them... I'm referring to this:

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Image

Image


You should have cut them like this:

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Image

And also, I prefer to use the floor and ceiling textures for the ceiling and floors, instead of using the wall tiles all over...

But still... it is a 5/5 for me.
Thanks for creating! :thumbup:

warnightify wrote:
I would appreciate a video of this map, it is always good too see different solutions. Thanks in advance.

There you go: :wink:

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ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Thank you josepezdj, for giving detailed feedback. Now , those grates was part of the prefabs I used. I think unalignment issue is something with the texture lock. I usually do that corner trick too but I used prefabs instead. Now that you mentioned it , I've seen people used metal wall textures on ceilings , so I preferred those textures for ceilings. But I will use floor textures from now on. :D

Thanks,that's a beutiful little puzzle - really satisfying!
It's also pretty tight considering how many cubes there to shuffle around; I'm always looking for alternate solutions, so that was a nice surprise. The seocond half seemed a little easy by comparison, but the whole thing is really nicely made and themed. I don't mind wall textures on the floor and so forth either, so good job all round. Cheers :)

Needed an excuse to replay.. here's an sneaky alternate ending to the first bit :)

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Oh, I forgot to mention that you forgot adding a logic_autosave, warnightify... It?s annoying to die in the second chamber and check that you are respawn in the elevator again! :wink:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Thanks for reminding , josepezdj . Updated the map with aligned new grates and autosaves. :D

Sicklebrick , your solution is very clever. Thanks for the video. :thumbup:

Good map, although the second chamber was a little too short and easy.
Here's my blindrun:
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Tell me if there are any unintended solutions!

5/5. Excellent.
Thanks for mapping! :thumbup:
Cheers! :)

I'd upload a video, but the only method I have for capturing gameplay is using demos, and I don't want to tie up my computer for the amount of time it would take to write the AVI.

It took me a lot of backtracking to solve the first set of puzzles, too, so you'd be subjected to a very long, bog-standard playthrough.

Feedback:

I don't often think of

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fizzling cubes
as being part of the solution to a puzzle, so nice work there! If I had one beef, it was
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accidentally fizzling the wrong cube
, which led to basically having to start from square one. You might consider
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making those two first cubes different types to help players keep them sorted
, but that's entirely up to you, as it only cost me a little bit of time (oh, no, more time playing Portal whatever shall I do).

Visually, the level was great. I spent almost a third of my playtime just looking around.

All in all, great job.

sicklebrick wrote:
Needed an excuse to replay.. here's an sneaky alternate ending to the first bit :)

Another twitchy sicklebrick playthrough.

It occurs to me that using that light bridge technique, you could have

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bypassed taking that third cube through the portal and backtracked over the stairs you came in
. I'm pretty sure the bridge was high enough.

Also, watching your plays always makes me twitchy -- do you always jump everywhere?

Edit: Merged doublepost.

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