Quote from
xdiesp on June 8, 2011, 4:58 pm
We're not there, at all: boxy supersized map, full of dispensers and puzzle pieces in random order on the floor. Strategy involved borders nihil, sad.
Note: it's still very easy to jump over the big barrier and get butchered on the other side, that little step won't really save the player.
We're not there, at all: boxy supersized map, full of dispensers and puzzle pieces in random order on the floor. Strategy involved borders nihil, sad.
Note: it's still very easy to jump over the big barrier and get butchered on the other side, that little step won't really save the player.
the hills are alive... with the sound of music
Oh, no. There's any real "puzzle" here, just some random jumping and fling to the exit, meanwhile you have to kill or be killed by turrets.
Oh, and you can [spoiler]stuck yourself in the second part, if you don't bring the cube with you.[/spoiler]
Oh, no. There's any real "puzzle" here, just some random jumping and fling to the exit, meanwhile you have to kill or be killed by turrets.
Oh, and you can
Spoiler
stuck yourself in the second part, if you don't bring the cube with you.
I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)