[SP] The Skinner Box
Quote from Marise on July 11, 2011, 10:36 pmThis is something a little bit different, aimed more at fun than difficulty. I hope you'll enjoy it.
Version 1.1 uploaded. Includes some wall decoration and tweaks to make things more intuitive.
Version 1.2 - aesthetic fixes.
Version 1.3 - Converter tubes no longer work from below. Can now only have one reflective cube and one turret at a time.File Name: sp_theskinnerbox-1-3.zip
File Size: 2.26 MiB
Click here to download The Skinner Box
This is something a little bit different, aimed more at fun than difficulty. I hope you'll enjoy it.
Version 1.1 uploaded. Includes some wall decoration and tweaks to make things more intuitive.
Version 1.2 - aesthetic fixes.
Version 1.3 - Converter tubes no longer work from below. Can now only have one reflective cube and one turret at a time.
File Name: sp_theskinnerbox-1-3.zip
File Size: 2.26 MiB
Click here to download The Skinner Box
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from Enigmaphase on July 12, 2011, 12:09 amA map in which I can build a cube stairway! Hooray!
A map in which I can build a cube stairway! Hooray!

Quote from infernet89 on July 12, 2011, 10:54 amEnigmaphase wrote:A map in which I can build a cube stairway! Hooray!So, i played totally different map O_
This map have lots of very unacceptable things.
[spoiler]-you destroy a cube in the fizzler, it respawn a ball
-the 3-button puzzle (no real a puzzle, just random buttons and lasers)
-the tube wich trasform the cube in a ball. Viceversa is strange and antigravity
-the goo don't kill you, and you need to walk through it.
-the turret dispenser?[/spoiler]Also, the graphic style was quite bad to see, but is the minor thing in this map.
So, i played totally different map O_
This map have lots of very unacceptable things.
-the 3-button puzzle (no real a puzzle, just random buttons and lasers)
-the tube wich trasform the cube in a ball. Viceversa is strange and antigravity
-the goo don't kill you, and you need to walk through it.
-the turret dispenser?
Also, the graphic style was quite bad to see, but is the minor thing in this map.
(I'll stop recording if i die.)
Quote from Marise on July 12, 2011, 11:51 amInfernet, yes, those things are all true and intentional. As I said, this map is a little different. I would be surprised if everyone liked it. (Edit: I forgot to mention, the puzzle with the 3 lasers is not as random as it may seem. [spoiler]Each button turns one laser on and one off[/spoiler]).
As for the cube stairway, that's pretty cool, although not the intended way reach to the door
Cache, can you please tell what errors you encountered?
Infernet, yes, those things are all true and intentional. As I said, this map is a little different. I would be surprised if everyone liked it. (Edit: I forgot to mention, the puzzle with the 3 lasers is not as random as it may seem.
As for the cube stairway, that's pretty cool, although not the intended way reach to the door ![]()
Cache, can you please tell what errors you encountered?
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from Eastward on July 12, 2011, 4:19 pmThis was an interesting but odd operant conditioning chambers. [spoiler]However, since all of us know that toxic water kills the player (via Portal conditioning stimulus), this is a major flaw in design. Therefore, I recommend changing the toxic water to pure water, as it were, if one can do that of course...otherwise, I was stuck and as I was walking around the room I finally got tired of it and jumped in (dying to self)...only to my surprise. This was kind of a toxic baptism only to come out the other side with more emotional filth than when I went in?rules have been broken.[/spoiler] Ok, now is this a freedom that we no longer bound by the standard perceptions of Portal norms? I guess my surprise was my unconditioned stimulus. On the philosophical side, so is earth a "skinner box?" Ok ok, skinner sphere... The converting objects back and forth were, hmm, interesting. Overall, I agree that it was a fun map. The design gave an odd feeling though, not quite sure what that feeling was, maybe a mental ward with terrible colored padded walls, or some kind of warehouse being renovated with old carpet flooring for walls... (Muttering to self as I walk away...)
Eastward,
P.S. May our souls find the narrow path to every true solution.
This was an interesting but odd operant conditioning chambers.
Eastward,
P.S. May our souls find the narrow path to every true solution.
Quote from Marise on July 12, 2011, 4:38 pmEastward, you are spot on about the reference. Although I don't mean to say the whole word is a skinner box, but certainly Aperture's test chambers. This map is meant to emphasize that fact and play with it. Annoying to some folks, but hopefully fun for most.
Indeed, [spoiler]I made the water appear toxic to toy with people's conditioned response.Making it pure water would eliminate the need to figure it out, although I apologize for your frustration.[/spoiler] If more people get stuck on that bit, I'll have to consider it further.
Eastward, you are spot on about the reference. Although I don't mean to say the whole word is a skinner box, but certainly Aperture's test chambers. This map is meant to emphasize that fact and play with it. Annoying to some folks, but hopefully fun for most.
Indeed,
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from arvisrend on July 12, 2011, 4:46 pmIn the very first room, one can get stuck by [spoiler]trying to slip behind the panels when the laser hits its target[/spoiler]. Given the "try out everything" nature of the puzzles, this seems like a bad design idea...
In the very first room, one can get stuck by
Quote from xdiesp on July 12, 2011, 5:29 pmAlors! Here's a rough gem: peel away the unconvincing skinning (and oversized rooms, and dispenser bugs) and you are left with 2 revolutionary testing elements. Swimming and the brilliant recycler machine which morphs items.
The problem is they are all undocumented: people will just treat them as random bugs. Show what they are: signs, pop-up text, manifests, Glados snippets. And check that map "The Cube": it had a crazy contraption which left no doubt as what it was, and you want the same effect for the novel recycler. Swimming might be a harder bet, I suggest shallow and blue waters not to convince people too much.
Proper Clean style would suit you best imho, you can also get crazy with the checkerboard to keep the mood lighter (as it seems to be). What I suggest is to institute a recycling rotation, like Cube -> Lasercube -> Sphere -> Turret -> Cube. Have it shown somewhere, then there's only a world of possibilities to continue.
Alors! Here's a rough gem: peel away the unconvincing skinning (and oversized rooms, and dispenser bugs) and you are left with 2 revolutionary testing elements. Swimming and the brilliant recycler machine which morphs items.
The problem is they are all undocumented: people will just treat them as random bugs. Show what they are: signs, pop-up text, manifests, Glados snippets. And check that map "The Cube": it had a crazy contraption which left no doubt as what it was, and you want the same effect for the novel recycler. Swimming might be a harder bet, I suggest shallow and blue waters not to convince people too much.
Proper Clean style would suit you best imho, you can also get crazy with the checkerboard to keep the mood lighter (as it seems to be). What I suggest is to institute a recycling rotation, like Cube -> Lasercube -> Sphere -> Turret -> Cube. Have it shown somewhere, then there's only a world of possibilities to continue.
Quote from Marise on July 12, 2011, 7:08 pmArvisrend, thanks for pointing that out. I don't want players to get stuck back there! When I have a chance to upload version 1.1, I'll be sure to fix that issue.
Xdiesp, were I more adept at this sort of thing, I would have created a custom sign. With that said, you have some good ideas there for making these features a bit clearer. I tried to drop a hint with the circle and square signs, but perhaps it's too subtle/unclear. I need to think on that.
By the way, can anyone enlighten me as to what bugs are occurring with dispensers?
I am getting some great feedback... Thanks, folks!
Arvisrend, thanks for pointing that out. I don't want players to get stuck back there! When I have a chance to upload version 1.1, I'll be sure to fix that issue.
Xdiesp, were I more adept at this sort of thing, I would have created a custom sign. With that said, you have some good ideas there for making these features a bit clearer. I tried to drop a hint with the circle and square signs, but perhaps it's too subtle/unclear. I need to think on that.
By the way, can anyone enlighten me as to what bugs are occurring with dispensers?
I am getting some great feedback... Thanks, folks!
Thanks for over 1,000 downloads: The Cold Shoulder
