[SP] The Shadows of Time: Episode 1
Quote from FelixGriffin on October 30, 2012, 9:01 amFelix Griffin and usCobra11 present, The Shadows of Time, Episode 1.
Some physicists say that much of the universe consists of Dark Matter, but our research at Aperture has shown that up to 90% of that may be nothing but useless Sort-Of-Dark-But-Still-Pretty-Light Matter. The remaining useful 10%, Darker Matter, has proven useful in controlling the flow of time...
Five short tests made for the mAI contest. Source code included. Enjoy!
File Name: shadows_of_time.7z
File Size: 57.26 MiB
Click here to download The Shadows of Time: Episode 1
Felix Griffin and usCobra11 present, The Shadows of Time, Episode 1.
Some physicists say that much of the universe consists of Dark Matter, but our research at Aperture has shown that up to 90% of that may be nothing but useless Sort-Of-Dark-But-Still-Pretty-Light Matter. The remaining useful 10%, Darker Matter, has proven useful in controlling the flow of time...
Five short tests made for the mAI contest. Source code included. Enjoy!
File Name: shadows_of_time.7z
File Size: 57.26 MiB
Click here to download The Shadows of Time: Episode 1
Quote from portal2tenacious on October 30, 2012, 3:55 pmAbsolutely amazing.
Will upload blindish run asap.Edit:
My somewhat blind run-
http://www.youtube.com/watch?1&v=IQYdoMsItAc
Absolutely amazing.
Will upload blindish run asap.
Edit:
My somewhat blind run-
http://www.youtube.com/watch?1&v=IQYdoMsItAc
Quote from FelixGriffin on October 30, 2012, 4:33 pmOh, did the hint not show up?
That's all intentional, watch the video playing on the big wall.
If you're still stumped, watch a few minutes of [url="https://www.youtube.com/watch?v=EYCmacqcGWI"]this[/url].Also, there are only three BSPs, but still five tests (plus the little one marked 00 in the first BSP). Sort of like in Portal 1, multiple test chambers are packed together to fit the contest rules.
Oh, did the hint not show up?
That's all intentional, watch the video playing on the big wall.
If you're still stumped, watch a few minutes of [url="https://www.youtube.com/watch?v=EYCmacqcGWI"%5Dthis%5B/url%5D.
Also, there are only three BSPs, but still five tests (plus the little one marked 00 in the first BSP). Sort of like in Portal 1, multiple test chambers are packed together to fit the contest rules.

Quote from RectorRocks on October 31, 2012, 1:02 amPlaytested this before, not much of a difference though, however, it was still better than the playtest version.
Heres my walkthrough/blindrun: (First time playthrough of the official released version)
Walkthrough
[spoiler]HcPJOepLUEo[/spoiler]Feedback:
Feedback
[spoiler]Map 1 (sot_00.bsp)
-Really dark after you exit from the arrival elevator door.
-Liked the video, very informative
-The test chamber sign was a nice addition, however, you should put the gray cake icon there instead of the black one, because in that particular chamber (00), there is no cake. Only in [spoiler]chamber 05 there is "cake"[/spoiler], therefore you should only put the black cake icon on [spoiler]chamber 05[/spoiler]
-You should place some signages such as the exit sign for players to know wheres the exit. Or at least place indicator lights from the buttons to the exit. Nobody knows the exit is behind the screen before you solve the puzzle.Map 2 (sot_01.bsp)
-Liked the music and the lighting. Its better than the playtest version.
-Nothing much to say, same old same old.Map 3 (sot_02.bsp)
-Got stuck in the panel and the glass, other than that, nothing much to say. I used the same route as the playtest xP[/spoiler]Pretty good, better than the playtest version. 9.5/10
Playtested this before, not much of a difference though, however, it was still better than the playtest version.
Heres my walkthrough/blindrun: (First time playthrough of the official released version)
Walkthrough
Feedback:
Feedback
-Really dark after you exit from the arrival elevator door.
-Liked the video, very informative
-The test chamber sign was a nice addition, however, you should put the gray cake icon there instead of the black one, because in that particular chamber (00), there is no cake. Only in [spoiler]chamber 05 there is "cake"
-You should place some signages such as the exit sign for players to know wheres the exit. Or at least place indicator lights from the buttons to the exit. Nobody knows the exit is behind the screen before you solve the puzzle.
Map 2 (sot_01.bsp)
-Liked the music and the lighting. Its better than the playtest version.
-Nothing much to say, same old same old.
Map 3 (sot_02.bsp)
-Got stuck in the panel and the glass, other than that, nothing much to say. I used the same route as the playtest xP[/spoiler]
Pretty good, better than the playtest version. 9.5/10
Quote from FelixGriffin on October 31, 2012, 7:25 pmportal2tenacious: That's not how you're supposed to get through the door in Chamber 3! Speedrunner!
Also, I haven't watched the end of your video yet, but the solution to test 5 is ridiculously hard. That's why I left the escape door in there. I know the neurotoxin counter is aggravating, the solution doesn't involve rewinding just in time. When you rewind there should be about ten to fifteen seconds left on the clock.
portal2tenacious: That's not how you're supposed to get through the door in Chamber 3! Speedrunner!
Also, I haven't watched the end of your video yet, but the solution to test 5 is ridiculously hard. That's why I left the escape door in there. I know the neurotoxin counter is aggravating, the solution doesn't involve rewinding just in time. When you rewind there should be about ten to fifteen seconds left on the clock.
Quote from lifeson99 on November 1, 2012, 2:27 amIs it only me having problems ?
I tried everything in room 1. <snip>
(see my post below - problems solved)
Is it only me having problems ?
I tried everything in room 1. <snip>
(see my post below - problems solved)

Quote from RectorRocks on November 1, 2012, 2:42 amlifeson99 wrote:StuffI didn't start the map using "Extras" in the main menu. I just opened the console and entered "map sot_00" to load the map.
To make the shadow appear, you press "Ctrl". The shadow mimics what you did in the last 30 seconds.
I didn't start the map using "Extras" in the main menu. I just opened the console and entered "map sot_00" to load the map.
To make the shadow appear, you press "Ctrl". The shadow mimics what you did in the last 30 seconds.
Quote from FelixGriffin on November 1, 2012, 8:34 amDid you turn off instructor hints? They're needed for this. sv_enable_instructor_hints 1 or such in the console will fix it.
But yes, you just have to press CTRL. It's the same button you use to duck, which I tried to show in the video.
If you verified your game cache, reinstall the map. It'll make certain things later a LOT clearer if you have particles and extras working.
Did you turn off instructor hints? They're needed for this. sv_enable_instructor_hints 1 or such in the console will fix it.
But yes, you just have to press CTRL. It's the same button you use to duck, which I tried to show in the video.
If you verified your game cache, reinstall the map. It'll make certain things later a LOT clearer if you have particles and extras working.
Quote from portal2tenacious on November 1, 2012, 5:11 pmFelixGriffin wrote:portal2tenacious: That's not how you're supposed to get through the door in Chamber 3! Speedrunner!![]()
Also, I haven't watched the end of your video yet, but the solution to test 5 is ridiculously hard. That's why I left the escape door in there. I know the neurotoxin counter is aggravating, the solution doesn't involve rewinding just in time. When you rewind there should be about ten to fifteen seconds left on the clock.
Yeah. That last test really tripped me up. I have to say it was great and i was even more surprised to see that the shadow could survive through a quicksave!
Also, Did you want to use the neurotoxin vent overlay, or were the bullseyes intentional? I can't think of the correct name for it, but I'm pretty sure if you search toxic it will come up.

Also, I haven't watched the end of your video yet, but the solution to test 5 is ridiculously hard. That's why I left the escape door in there. I know the neurotoxin counter is aggravating, the solution doesn't involve rewinding just in time. When you rewind there should be about ten to fifteen seconds left on the clock.
Yeah. That last test really tripped me up. I have to say it was great and i was even more surprised to see that the shadow could survive through a quicksave!
Also, Did you want to use the neurotoxin vent overlay, or were the bullseyes intentional? I can't think of the correct name for it, but I'm pretty sure if you search toxic it will come up.