[SP] The notYETnamed Map
Quote from NemesisVM on June 5, 2011, 4:40 pmThis is my entry in the Summer Mapping Initiative. I tried in this map to add as much visual complexity as possible. Source .vmf and all instances included. Some, like the elevator ents, are modified. Do have fun. Make sure to rate.
File Name: sp_nvm_t01.rar
File Size: 6.88 MiB
Click here to download [SP] The notYETnamed Map
This is my entry in the Summer Mapping Initiative. I tried in this map to add as much visual complexity as possible. Source .vmf and all instances included. Some, like the elevator ents, are modified. Do have fun. Make sure to rate.
File Name: sp_nvm_t01.rar
File Size: 6.88 MiB
Click here to download [SP] The notYETnamed Map
Quote from xdiesp on June 5, 2011, 9:05 pmMessy and buggy: aside from the chaotic geometry and skinning, bugs and the "secret" (there's a [spoiler]wall to burn with the laser, right by the emitter[/spoiler]) might get you stuck for half an hour. Avoid until fixed.
Bugs: in the first room, the laser cube constantly gets fixed by some unseen force - that was annoying. In the second, it is very possible for the laser cube to get stuck in the funnel machine: needs a respawn button.
Messy and buggy: aside from the chaotic geometry and skinning, bugs and the "secret" (there's a
Bugs: in the first room, the laser cube constantly gets fixed by some unseen force - that was annoying. In the second, it is very possible for the laser cube to get stuck in the funnel machine: needs a respawn button.
Quote from NemesisVM on June 6, 2011, 6:42 amxdiesp wrote:Messy and buggy: aside from the chaotic geometry and skinning, bugs and the "secret" (there's a [spoiler]wall to burn with the laser, right by the emitter[/spoiler]) might get you stuck for half an hour. Avoid until fixed.Bugs: in the first room, the laser cube constantly gets fixed by some unseen force - that was annoying. In the second, it is very possible for the laser cube to get stuck in the funnel machine: needs a respawn button.
The laser cube getting fixed is part of the puzzle and is triggered by the floor button. How could the cube get stuck?, regardless will see to it. Will try to find an easier way of taking care of accessing the room, but apart from a sign I really don't have much of an idea, WAIT I got it, HINTS when you die!
Thanks for the feedback. Will make the maps tidier in future releases.
Bugs: in the first room, the laser cube constantly gets fixed by some unseen force - that was annoying. In the second, it is very possible for the laser cube to get stuck in the funnel machine: needs a respawn button.
The laser cube getting fixed is part of the puzzle and is triggered by the floor button. How could the cube get stuck?, regardless will see to it. Will try to find an easier way of taking care of accessing the room, but apart from a sign I really don't have much of an idea, WAIT I got it, HINTS when you die!
Thanks for the feedback. Will make the maps tidier in future releases.
Quote from xdiesp on June 6, 2011, 6:54 amThe cube gets stuck when you put an entry portal on the catapult target (that one panel at the end of room) and the output on the funnel's panel. Then you can't retrieve it anymore from inside the funnel machine.
You could place a couple rattman's items in front of the secret door, or maybe crack it, or a grid nearby which shows the cube on the other side.
The cube gets stuck when you put an entry portal on the catapult target (that one panel at the end of room) and the output on the funnel's panel. Then you can't retrieve it anymore from inside the funnel machine.
You could place a couple rattman's items in front of the secret door, or maybe crack it, or a grid nearby which shows the cube on the other side.
Quote from NemesisVM on June 6, 2011, 9:17 amxdiesp wrote:The cube gets stuck when you put an entry portal on the catapult target (that one panel at the end of room) and the output on the funnel's panel. Then you can't retrieve it anymore from inside the funnel machine.You could place a couple rattman's items in front of the secret door, or maybe crack it, or a grid nearby which shows the cube on the other side.
Well the cube bug is fixed with a vphysx clip, and I [spoiler]made the secret door somewhat more suggestive (the cracks worked like magic).[/spoiler]
You could place a couple rattman's items in front of the secret door, or maybe crack it, or a grid nearby which shows the cube on the other side.
Well the cube bug is fixed with a vphysx clip, and I
Quote from KennKong on December 2, 2011, 8:10 pmFirst room, didn't need laser, funnel or platform. With no quick saves, I rapidly lost patience with the second room. I had to noclip just to see how to get the hidden cube. 2/5, removed from playlist.
First room, didn't need laser, funnel or platform. With no quick saves, I rapidly lost patience with the second room. I had to noclip just to see how to get the hidden cube. 2/5, removed from playlist.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from mouse on February 7, 2012, 4:31 pmI had no idea I was supposed to [spoiler]use the laser to bust that wall open[/spoiler]. I still don't know how I'm supposed to solve it but this is how I did it without the second cube.
There also seems to be some discussion over cubes getting lost.
This looks like it was a serious attempt at a good test but the minor details are what killed it. Hopefully they can be fixed.
I had no idea I was supposed to
There also seems to be some discussion over cubes getting lost.
This looks like it was a serious attempt at a good test but the minor details are what killed it. Hopefully they can be fixed.
[spoiler]It was barely funny in single player and even less funny when you do it. Knock it off.[/spoiler]
