[SP] The Lone Future-Starter

Quote from Sejievan on July 1, 2012, 5:01 pmThis is the first map of a series that I plan to do, called "The Lone Future-Starter". is a short map but i hope you guys enjoy =).
I tried to create some different puzzles, and also used a small concept of my previous map (Sp_Custom) nothing much different, but who played the previous map will understand how concept is.Special thanks for the beta testers:
-Carlos
-Sergio
-Lord Vampyr
-------------------------------------------------------------------------------------------------------------Now, a little backstory: You are an employee of Aperture that was integrated in the program of Aperture Science "voluntary" test subjects. After years forgotten in the Relaxation Center, you finally wake up in one of the docking stations, with a very simple objective GET OUT FROM THERE.
--Updates V 1.1--
-Color in the fan room wall changed from blue to white.
-Moved the first checkpoint to before the fan room.
-Inverted position of the door of the gel room to facilitate visualization.
-Fixed unintended solution of the last puzzle.
-Added 2 extra seconds for the final puzzle.
-Some aesthetic improvements.- v 1.2 -
- Reworked Optimization
- Fixed/Added portal Cleansers
- Updated Visuals/Sounds to Match the other maps
- Visual Improvements
- Fixed unintended solutionPlease leave your feedback and/or suggestion =)
Ps: Sorry for the bad english=Play the other maps in the series=
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2163]THE LONE FUTURE STARTER [MAP 1][/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2573]THE LONE FUTURE STARTER [MAP 2][/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2886]THE LONE FUTURE STARTER [MAP 3][/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=3025]THE LONE FUTURE STARTER [MAP 4][/url]
-Official Walktrought for who are stuck =)-
http://www.youtube.com/watch?v=Xqs420fq5NI&feature=player_embedded
This is the first map of a series that I plan to do, called "The Lone Future-Starter". is a short map but i hope you guys enjoy =).
I tried to create some different puzzles, and also used a small concept of my previous map (Sp_Custom) nothing much different, but who played the previous map will understand how concept is.
Special thanks for the beta testers:
-Carlos
-Sergio
-Lord Vampyr
-------------------------------------------------------------------------------------------------------------
Now, a little backstory: You are an employee of Aperture that was integrated in the program of Aperture Science "voluntary" test subjects. After years forgotten in the Relaxation Center, you finally wake up in one of the docking stations, with a very simple objective GET OUT FROM THERE.
--Updates V 1.1--
-Color in the fan room wall changed from blue to white.
-Moved the first checkpoint to before the fan room.
-Inverted position of the door of the gel room to facilitate visualization.
-Fixed unintended solution of the last puzzle.
-Added 2 extra seconds for the final puzzle.
-Some aesthetic improvements.
- v 1.2 -
- Reworked Optimization
- Fixed/Added portal Cleansers
- Updated Visuals/Sounds to Match the other maps
- Visual Improvements
- Fixed unintended solution
Please leave your feedback and/or suggestion =)
Ps: Sorry for the bad english
=Play the other maps in the series=
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2163]THE LONE FUTURE STARTER [MAP 1][/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2573]THE LONE FUTURE STARTER [MAP 2][/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2886]THE LONE FUTURE STARTER [MAP 3][/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=3025]THE LONE FUTURE STARTER [MAP 4][/url]
-Official Walktrought for who are stuck =)-
http://www.youtube.com/watch?v=Xqs420fq5NI&feature=player_embedded
Quote from rock_n_rage on July 1, 2012, 7:08 pmReally enjoyed this first installment. I'm certainly looking forward to more chapters. The visuals were amazing, especially the [spoiler]office area just outside chamber. I liked how it felt very expansive and there were plenty of areas to explore.[/spoiler] Thanks for creating!
Really enjoyed this first installment. I'm certainly looking forward to more chapters. The visuals were amazing, especially the

Quote from Sejievan on July 1, 2012, 7:34 pmrock_n_rage wrote:Really enjoyed this first installment. I'm certainly looking forward to more chapters. The visuals were amazing, especially the [spoiler]office area just outside chamber. I liked how it felt very expansive and there were plenty of areas to explore.[/spoiler] Thanks for creating!Thanks for the feedback, I'm glad you liked it, and i'm certainly a little relieved, [spoiler]I was worried that many details would ultimately distracting the player from the focus of solving the puzzles =)[/spoiler], in the end was just a silly preoccupation.
Thanks for the feedback, I'm glad you liked it, and i'm certainly a little relieved,
Quote from Lpfreaky90 on July 1, 2012, 7:45 pmI only have one negative point; I wish there was more!!!
Awesome amount of details, very nicely done! simple 5/5.
One thing that got me for a while though was [spoiler]that I didn't thing I could open the door to the room with the orange gel[/spoiler]
I only have one negative point; I wish there was more!!!
Awesome amount of details, very nicely done! simple 5/5.
One thing that got me for a while though was
Quote from sicklebrick on July 1, 2012, 8:58 pmWow, so many maps go down the "new start" route and kina suck.. but this one's pretty awesome. It felt huge, but with great attention to detail bloody everywhere, and looked a lot like everyone had left in a real hurry.
The painty bit took a while for the same reason LP said, and I got myself stuck in the double lift area once or twice, but 5/5 anyway
Wow, so many maps go down the "new start" route and kina suck.. but this one's pretty awesome. It felt huge, but with great attention to detail bloody everywhere, and looked a lot like everyone had left in a real hurry.
The painty bit took a while for the same reason LP said, and I got myself stuck in the double lift area once or twice, but 5/5 anyway

Quote from Sejievan on July 2, 2012, 7:46 amthanks guys =), and I am already noting the bugs to fix, I'll wait until more bugs show up for correct it all at once, as the map requires a lot of illumination it takes a long time to compile (my pc is a litlle old lol).
thanks guys =), and I am already noting the bugs to fix, I'll wait until more bugs show up for correct it all at once, as the map requires a lot of illumination it takes a long time to compile (my pc is a litlle old lol).
Quote from quatrus on July 3, 2012, 3:28 pmWow this is an amazing map. The vista was expansive and I had a lot of places to explore seeking the way out. Keep it up and I really hope to see the next one. Thanks for creating.
Wow this is an amazing map. The vista was expansive and I had a lot of places to explore seeking the way out. Keep it up and I really hope to see the next one. Thanks for creating.
Quote from El Farmerino on July 13, 2012, 2:59 amThis looked absolutely fantastic and had a great atmosphere, which is why I kind of feel bad for saying I didn't really enjoy it so much in terms of gameplay... Maybe I was just having a stupid day or something, but after picking up the portal gun and shooting a portal past the blocked doorway I could not find a portal surface to go through anywhere in the offices or stasis chamber. After literally ten minutes of searching I gave up and no-clipped through. Then again in the last puzzle I spent ages wandering around hopelessly before I found that surface up above and behind you; a bit of extra light up there might make it a bit easier to see...
There wasn't really any thinking involved with anything, just searching. Still, I loved just walking around looking at it, and will still definitely be looking forward to the next instalment.
This looked absolutely fantastic and had a great atmosphere, which is why I kind of feel bad for saying I didn't really enjoy it so much in terms of gameplay... Maybe I was just having a stupid day or something, but after picking up the portal gun and shooting a portal past the blocked doorway I could not find a portal surface to go through anywhere in the offices or stasis chamber. After literally ten minutes of searching I gave up and no-clipped through. Then again in the last puzzle I spent ages wandering around hopelessly before I found that surface up above and behind you; a bit of extra light up there might make it a bit easier to see...
There wasn't really any thinking involved with anything, just searching. Still, I loved just walking around looking at it, and will still definitely be looking forward to the next instalment.
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from wstrika on July 13, 2012, 3:57 amEl Farmerino wrote:after picking up the portal gun and shooting a portal past the blocked doorway I could not find a portal surface to go through anywhere in the offices or stasis chamber. After literally ten minutes of searching I gave up and no-clipped through.Weird. The other location of the portal surface is literally an old white panel sitting in a corner conspicuously. This walkthrough video might help you. Skip to exactly 1 minute in:
Weird. The other location of the portal surface is literally an old white panel sitting in a corner conspicuously. This walkthrough video might help you. Skip to exactly 1 minute in: