[SP] The Lone Future-Starter [Map 4]

Quote from Sejievan on February 24, 2014, 2:58 pmPLEASE READ BEFORE PLAYING
-Is recommended playing the previous maps first!
-Some puzzles are mainly focused in exploration just like the other ones.
-Please, hide the spoilers in the comments.
-Please rate/comment in the map, this way i can know from you if the map was well or bad received, and thru this make better maps.
-If you are having problems in read the text ingame check your texture detail configurations, probably are set in low.
-Hope that you have a good time playing =D-Featuring
*New posters and signs (I'm sorry for the bad grammar >.<)
*New interaction mechanics
-------------------------------------------------------------------------------------------------------------Now, a little backstory: You continue your journey to escape from the Aperture labs, still following the instructions left by the mysterious person that is helping you, but when you find his next instruction you also bump in a strange text written in red ink.. is there someone else trying to talk to you?
-------------------------------------------------------------------------------------------------------------
Thanks to the Alpha/beta testers
- Pac0master
-------------------------------------------------------------------------------------------------------------
--UPDATES--V 1.1
-Fixed visual issues.that lead the player to not find the last "Emergency Terminal" or end up stuck .V 1.2
-Minor Visual Cleaning on the Test indicators.
-Visual Improvements
-Fixed Problem that lead the background music to not play when the game reload.
-Fixed Problem that could let the player to be stuck in the last chamber.V 1.3
-Grammar corrections (courtesy of the users RogerL and emfolkerts)
-Added some white surfaces to make easier to correct mistakes in the funnel Puzzle
-Reduced The respawn time to the cube in the funnel Puzzle
-Visual Improvements.V1.4
-Removed unintended solution
-Solved some performace issues
-Added some textures that was missing.Special thanks to:
-ThinkWithPortals (serious guys, your forums are helping me a lot in this project)=Play the other maps in the series=
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2163]THE LONE FUTURE STARTER [MAP 1][/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2573]THE LONE FUTURE STARTER [MAP 2][/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2886]THE LONE FUTURE STARTER [MAP 3][/url]
[url=http://forums.thinking.withportals.com/downloads.php?vie]THE LONE FUTURE STARTER [MAP 5][/url]
My website: [url=http://sjeprod.blogspot.com.br/]SJE PRODUCTIONS[/url]
Official Walktrought:http://www.youtube.com/watch?v=9kGvYPi9cUo&feature=youtu.be
Please leave your feedback and/or suggestion =)
Ps: Sorry for the bad english
PLEASE READ BEFORE PLAYING
-Is recommended playing the previous maps first!
-Some puzzles are mainly focused in exploration just like the other ones.
-Please, hide the spoilers in the comments.
-Please rate/comment in the map, this way i can know from you if the map was well or bad received, and thru this make better maps.
-If you are having problems in read the text ingame check your texture detail configurations, probably are set in low.
-Hope that you have a good time playing =D
-Featuring
*New posters and signs (I'm sorry for the bad grammar >.<)
*New interaction mechanics
-------------------------------------------------------------------------------------------------------------
Now, a little backstory: You continue your journey to escape from the Aperture labs, still following the instructions left by the mysterious person that is helping you, but when you find his next instruction you also bump in a strange text written in red ink.. is there someone else trying to talk to you?
-------------------------------------------------------------------------------------------------------------
Thanks to the Alpha/beta testers
- Pac0master
-------------------------------------------------------------------------------------------------------------
--UPDATES--
V 1.1
-Fixed visual issues.that lead the player to not find the last "Emergency Terminal" or end up stuck .
V 1.2
-Minor Visual Cleaning on the Test indicators.
-Visual Improvements
-Fixed Problem that lead the background music to not play when the game reload.
-Fixed Problem that could let the player to be stuck in the last chamber.
V 1.3
-Grammar corrections (courtesy of the users RogerL and emfolkerts)
-Added some white surfaces to make easier to correct mistakes in the funnel Puzzle
-Reduced The respawn time to the cube in the funnel Puzzle
-Visual Improvements.
V1.4
-Removed unintended solution
-Solved some performace issues
-Added some textures that was missing.
Special thanks to:
-ThinkWithPortals (serious guys, your forums are helping me a lot in this project)
=Play the other maps in the series=
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2163]THE LONE FUTURE STARTER [MAP 1][/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2573]THE LONE FUTURE STARTER [MAP 2][/url]
[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2886]THE LONE FUTURE STARTER [MAP 3][/url]
[url=http://forums.thinking.withportals.com/downloads.php?vie]THE LONE FUTURE STARTER [MAP 5][/url]
My website: [url=http://sjeprod.blogspot.com.br/]SJE PRODUCTIONS[/url]
Official Walktrought:http://www.youtube.com/watch?v=9kGvYPi9cUo&feature=youtu.be
Please leave your feedback and/or suggestion =)
Ps: Sorry for the bad english

Quote from quatrus on February 24, 2014, 7:18 pmAbsolutely love this series....
Got it downloaded this time - took a long time to download but worked - maybe too many downloading?
Had an issue with the one dot bridge coming up - went back and reset the one dot activator then it came up?
There are a lot of ant lines to follow [spoiler]and it took a while to find all the triangles that had to be activated to exit that chamber[/spoiler]- not sure how else to do it though - nice puzzle.
Last chamber was beautiful - moving the cube around was just OK - plenty of time - dropping it on the exit activator aarrghhh - do F6...
I guess there is a part 5 coming as the exit was a blocked up wall...
Thanks for creating....well done!
Absolutely love this series....
Got it downloaded this time - took a long time to download but worked - maybe too many downloading?
Had an issue with the one dot bridge coming up - went back and reset the one dot activator then it came up?
There are a lot of ant lines to follow
Last chamber was beautiful - moving the cube around was just OK - plenty of time - dropping it on the exit activator aarrghhh - do F6...
I guess there is a part 5 coming as the exit was a blocked up wall...
Thanks for creating....well done!

Quote from Sejievan on February 24, 2014, 7:39 pmNope man, you still didn't finished this one the blocked exit isn't the end XD
Nope man, you still didn't finished this one the blocked exit isn't the end XD
Quote from quatrus on February 25, 2014, 4:19 pmSejievan wrote:Nope man, you still didn't finished this one the blocked exit isn't the end XDArrgggh - good excuse to play the map set again...
Wow there was a whole lot more. I see you added some X's and there was an "action" on entering the first exit - that didn't happen my first time through. I really like the hunting - keep it up - more please... thanks for creating.
Arrgggh - good excuse to play the map set again...
Wow there was a whole lot more. I see you added some X's and there was an "action" on entering the first exit - that didn't happen my first time through. I really like the hunting - keep it up - more please... thanks for creating.

Quote from Sejievan on February 25, 2014, 6:10 pmquatrus wrote:Sejievan wrote:Nope man, you still didn't finished this one the blocked exit isn't the end XDArrgggh - good excuse to play the map set again...
Wow there was a whole lot more. I see you added some X's and there was an "action" on entering the first exit - that didn't happen my first time through. I really like the hunting - keep it up - more please... thanks for creating.Thx, i corrected that immediately after saw your first post =D
Arrgggh - good excuse to play the map set again...
Wow there was a whole lot more. I see you added some X's and there was an "action" on entering the first exit - that didn't happen my first time through. I really like the hunting - keep it up - more please... thanks for creating.
Thx, i corrected that immediately after saw your first post =D
Quote from RogerL on February 28, 2014, 12:19 pmI thought the puzzles in this map were much stronger than in your previous maps; I liked them a lot. I came across a few issues: You often have both antlines and labels to the same thing, which makes it visually cluttered and a little confusing, but I know you are trying to make it clear what does what. I didn't notice any autosaves; I think there should be at least one between every set of rooms. As you mention in the description, your English is not the best, and with all the text in this map, it became a problem. You might want to have your texts corrected by a native English speaker, which there are plenty of on this site, for example. In room three (the one with the yellow portal at the end of the funnel), if you have your portal behind the [spoiler]fake[/spoiler] exit door, and you close the [spoiler]door with the terminal[/spoiler], the funnel goes right through the door. I also felt that making the player try to land a cube on a distant button, which is placed at the edge of the floor, was asking too much. It must have taken me at least 15 tries to get the cube to stay on the button and if you miss, there is no way to correct it or try again except to respawn the cube. In the last set of rooms, I lost the [spoiler]disk[/spoiler] once and had to noclip to get it back. These are mostly small issues, but I hope my mentioning them will be helpful. Thanks for creating another great map.
I thought the puzzles in this map were much stronger than in your previous maps; I liked them a lot. I came across a few issues: You often have both antlines and labels to the same thing, which makes it visually cluttered and a little confusing, but I know you are trying to make it clear what does what. I didn't notice any autosaves; I think there should be at least one between every set of rooms. As you mention in the description, your English is not the best, and with all the text in this map, it became a problem. You might want to have your texts corrected by a native English speaker, which there are plenty of on this site, for example. In room three (the one with the yellow portal at the end of the funnel), if you have your portal behind the

Quote from Sejievan on March 1, 2014, 4:01 pmRogerL wrote:I thought the puzzles in this map were much stronger than in your previous maps; I liked them a lot. I came across a few issues: You often have both antlines and labels to the same thing, which makes it visually cluttered and a little confusing, but I know you are trying to make it clear what does what. I didn't notice any autosaves; I think there should be at least one between every set of rooms. As you mention in the description, your English is not the best, and with all the text in this map, it became a problem. You might want to have your texts corrected by a native English speaker, which there are plenty of on this site, for example. In room three (the one with the yellow portal at the end of the funnel), if you have your portal behind the [spoiler]fake[/spoiler] exit door, and you close the [spoiler]door with the terminal[/spoiler], the funnel goes right through the door. I also felt that making the player try to land a cube on a distant button, which is placed at the edge of the floor, was asking too much. It must have taken me at least 15 tries to get the cube to stay on the button and if you miss, there is no way to correct it or try again except to respawn the cube. In the last set of rooms, I lost the [spoiler]disk[/spoiler] once and had to noclip to get it back. These are mostly small issues, but I hope my mentioning them will be helpful. Thanks for creating another great map.Thx dude any Feedback is helpful, as for the autosaves, every beginning of the chambers has one, and if you be interested you could help me on the correction of the texts, i will be very thankfull
Thx dude any Feedback is helpful, as for the autosaves, every beginning of the chambers has one, and if you be interested you could help me on the correction of the texts, i will be very thankfull
Quote from RogerL on March 2, 2014, 7:39 pmI now have screenshots of all the signs, notes, posters, and other text in your map. I'll send you my suggested corrections by PM on this site tomorrow.
I now have screenshots of all the signs, notes, posters, and other text in your map. I'll send you my suggested corrections by PM on this site tomorrow.