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[SP] THE LONE FUTURE-STARTER [Map 3]

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PLEASE READ BEFORE PLAYING

-I'm still learning about the underground theme but i've tried to do my best, so, i hope you enjoy and have a good time playing.
-The puzzles are mainly focused in exploration just like the other ones =D.
-I'm looking for some blind runs of this map, if you are interested just leave the video link at the comments =D
-Please report if you are having some download problem with this file.
-If you just like solving super duper hard puzzles chances are that you will not like this map, i'm warning now for prevent unnecessary posts =D.

-Featuring
*New posters and signs (I'm sorry for the bad grammar >.<)
*New interaction mechanics (You i'll find during the map exploration so pay attention)

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Now, a little backstory: Still with no choice except keep advancing thru the depths of the Aperture facilities, you reach the old advanced research complex, where you end up bumping into some intriguing information, that start putting in doubt your actual objective.

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Thanks to the Alpha/beta testers

- Pac0master
- iWork925
- | Dreey |

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--UPDATES--

V1.1

-Fixed Vertical doors speed and sound
-Changed the Elevator speed (now go faster XD)
-Fixed some grammar errors
-Fixed some visual issues
-Fixed Laser position on the puzzle.
-Testing new fizzler models on office area.

V1.2

-Fixed unintended shortcut
-Fixed Keyboard "ENTER" instruction
-Fixed prop_portal problem
-Fixed unintended solution
-Fixed some visual issues

V1.3

-Fixed Problem with the resetting portal
-Fixed some visual issues
-Improvements on the Hints and Interaction commands

Special thanks to:
-ThinkWithPortals (serious guys, your forums are helping me a lot in this project)

=Play the other maps in the series=

[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2163]THE LONE FUTURE STARTER [MAP 1][/url]

[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2573]THE LONE FUTURE STARTER [MAP 2][/url]

[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=3025]THE LONE FUTURE STARTER [MAP 4][/url]

[url=http://forums.thinking.withportals.com/downloads.php]THE LONE FUTURE STARTER [MAP 5][/url]

My website: [url=http://sjeprod.blogspot.com.br/]SJE PRODUCTIONS[/url]
Official Walktrought: http://www.youtube.com/watch?v=fjcP40vfuPI&feature=youtu.be
Please leave your feedback and/or suggestion =)
Ps: Sorry for the bad english

Click here to download The Lone Future-Starter [Map 3]

Level designer, 3D modeler, texture artist ,environment artist.

Some preview images =D
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Level designer, 3D modeler, texture artist ,environment artist.

This was a nice map. I liked the puzzle in the final room. And I'm glad to see you had as much trouble fizzling the cube as I did. The exploring part was okay for what it was, but it was a little odd to see the clean fizzlers in that environment (or any fizzlers, for that matter). It's obvious you put a lot of work into this map. Thanks for creating.

I loved that exploring part, very very nice detailed. Also i like the Plot Twist between underground and testchamber, thanks for creating :D 5/5

RogerL wrote:
This was a nice map. I liked the puzzle in the final room. And I'm glad to see you had as much trouble fizzling the cube as I did. The exploring part was okay for what it was, but it was a little odd to see the clean fizzlers in that environment (or any fizzlers, for that matter). It's obvious you put a lot of work into this map. Thanks for creating.

Thanks, actually the laser was the only thing pointed by my beta tester that i forgot to correct before release, that moment on the playtrought was when i noticed that :lol: :lol: i will correct in a future update, the fizzlers models is other thing that i have to change... i was needing a portal cleanser , is better then use invisible ones (Yup i remembered you Lone Wolf XD).

And i have one question: You said that "The exploring part was okay for what it was..." i want to know from you whay you think that it was.. and with base on that, what suggestions you have for me to improve in the future maps?. :)

Ps: Don't get me wrong... i really want to know what to improve :) .

Level designer, 3D modeler, texture artist ,environment artist.

The clean fizzlers make sense for me, since the offices seem to be built just before moving to the clean-style maps. I thought the office areas looked very nice, loved all the custom posters. This map is very good.

Just a little thing though, the Old Aperture vertical doors should use the sound "World.UndergroundHeavyMetalArrive" and open/close much faster. Perhaps the 'no fizzling rubbish' sign shouldn't use the word 'fizzler', since that name isn't really used in-game.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Thanks, i had a hard time trying to find the right sound effect XD , i will correct this.

Level designer, 3D modeler, texture artist ,environment artist.
Sejievan wrote:
And i have one question: You said that "The exploring part was okay for what it was..." i want to know from you whay you think that it was.. and with base on that, what suggestions you have for me to improve in the future maps?. :)

Portal is essentially a puzzle game. The exploratory bits are in there mainly to advance the story. So I don't expect much to happen in these kinds of sections and that is what usually happpens: nothing. You find a switch to throw, you read some posters, you marvel at the lovely, detailed rooms. But what I really want is another puzzle. Your Future-Starter maps have been better than most at giving us some excitement along with the exploring. And so I don't have any suggestions for you. Your maps are lovingly detailed and thoughtfully constructed. I don't mind some exploring. It's just not why I play Portal.

Ok, thx for answering, i'm a little sad that you don't have any suggestions, this is the first time that i'm trying to create a story based mappack so i'm trying now to take some opinions and suggestions here an there to help me in create better maps in the future. :)

Level designer, 3D modeler, texture artist ,environment artist.

Here's a suggestion: the elevator ride at the beginning is too long; make it go faster. In the puzzle room at the end, it makes no sense that you can't fire a portal through the laserfield; add a fizzler.

EDIT: You might also want to add some autosaves, especially one as you enter the puzzle room at the end.

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