[SP] The Crossroads
Quote from theevilgod on June 5, 2011, 5:48 pmThanks for playing!!!
Update:v.1.2
[ADDED]:Elevator button
[REMOVED]:Crusher Crushing Annoying sound.
[CHANGED]:Vent exit solution.Update:v.1
[ADDED]:AutoDISCONNECT
[FIX]:Multiple solution;
[FIX]:the pits now will kill the players and fizzle the cubes;
[FIX]:thermal discouragement beam with fixed indicators.File Name: TheCrossroads v1.2.rar
File Size: 5.26 MiB
Click here to download [SP]The Crossroads
Thanks for playing!!!
Update:v.1.2
[ADDED]:Elevator button
[REMOVED]:Crusher Crushing Annoying sound.
[CHANGED]:Vent exit solution.
Update:v.1
[ADDED]:AutoDISCONNECT
[FIX]:Multiple solution;
[FIX]:the pits now will kill the players and fizzle the cubes;
[FIX]:thermal discouragement beam with fixed indicators.
File Name: TheCrossroads v1.2.rar
File Size: 5.26 MiB
Click here to download [SP]The Crossroads
Quote from Djinndrache on June 6, 2011, 2:56 amMinor bug: Unnessessary huge hitboxes of the moving panels make u unable to move for quite a while in the first 1-2 rooms
Medium bug: You can go through the "fence" in the crusher room.
Major bug: The map sets safestates when you messed up -> stuck
Major "bug": The crushers are SO MUCH too loud, very very imbalanced volume. Absolutely no-go, had to mute speakersToo many really bad bugs in too short playtime, I stopped playing. This is definately WIP and nothing like a contest submission.
Minor bug: Unnessessary huge hitboxes of the moving panels make u unable to move for quite a while in the first 1-2 rooms
Medium bug: You can go through the "fence" in the crusher room.
Major bug: The map sets safestates when you messed up -> stuck
Major "bug": The crushers are SO MUCH too loud, very very imbalanced volume. Absolutely no-go, had to mute speakers
Too many really bad bugs in too short playtime, I stopped playing. This is definately WIP and nothing like a contest submission.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from NuclearDuckie on June 15, 2011, 8:25 amVery buggy. I'm not sure what the purpose of the small room above the crushers was for, since I didn't seem to be able to get down from there afterwards (apart from walking through the wall - to my death), and I was kind of thrown off by the whole design. First map I've actually deleted after downloading; definitely needs a lot more work.
I wonder why it has rating of 5/5 though.
Very buggy. I'm not sure what the purpose of the small room above the crushers was for, since I didn't seem to be able to get down from there afterwards (apart from walking through the wall - to my death), and I was kind of thrown off by the whole design. First map I've actually deleted after downloading; definitely needs a lot more work.
I wonder why it has rating of 5/5 though.
Quote from SargonAnkro on August 3, 2011, 6:24 pmRoom with spike plates is pretty nice, but could be look better.
I don't know the meaning for second dark room.
Thrid room with subchambers is pretty nice but with a lot of drawbacks.
[spoiler]First: after pressing the button in the old facility room there's little problem to come back to the beginning of this chamber. But it is possible.
You can also stuck in this subchamber with elevator, this should be fixed somehow.
Second: black wall at the beginning of the subchamber with funnel - I accidentally shot portal over there and I realised 'Wow, I can shoot portal here!'.. It should have normal wall textures.
Third: a lot of elements without meaning of use (like faith plate under subchamber with button turning on funnel, box, platform & red gel from the same subchamber). These are so distracting.
Bug #1: problem with door with gels' room while coming back (it opens & closes too fast).
Bug #2: platform at the beginning of subchamber. Is there any purpose for it? It's not lifting up, I can't put portal on it (despite I put while gel on it). So what is it for?[/spoiler]Yes, map takes some time to solve, but at the end I admit that it wasn't very entertaining. I fell like Wheatley after solving his chamber #3 ;] Not much euforia
Room with spike plates is pretty nice, but could be look better.
I don't know the meaning for second dark room.
Thrid room with subchambers is pretty nice but with a lot of drawbacks.
You can also stuck in this subchamber with elevator, this should be fixed somehow.
Second: black wall at the beginning of the subchamber with funnel - I accidentally shot portal over there and I realised 'Wow, I can shoot portal here!'
Third: a lot of elements without meaning of use (like faith plate under subchamber with button turning on funnel, box, platform & red gel from the same subchamber). These are so distracting.
Bug #1: problem with door with gels' room while coming back (it opens & closes too fast).
Bug #2: platform at the beginning of subchamber. Is there any purpose for it? It's not lifting up, I can't put portal on it (despite I put while gel on it). So what is it for?
Yes, map takes some time to solve, but at the end I admit that it wasn't very entertaining. I fell like Wheatley after solving his chamber #3 ;] Not much euforia ![]()
Quote from KennKong on December 12, 2011, 6:01 pmI was willing to fight my way through this map until I got to the button in the paneled room. I had no idea what it did. When I realized I would have to fight my way all the way back to the start, through all those marginally designed puzzles, I'd had enough. Usually, a map of this size and complexity would get at least a 3, even with bugs, but this one is so not fun to play, I give it a 2/5, and removed from playlist.
I was willing to fight my way through this map until I got to the button in the paneled room. I had no idea what it did. When I realized I would have to fight my way all the way back to the start, through all those marginally designed puzzles, I'd had enough. Usually, a map of this size and complexity would get at least a 3, even with bugs, but this one is so not fun to play, I give it a 2/5, and removed from playlist.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from mouse on January 10, 2012, 9:47 amKennKong wrote:I was willing to fight my way through this map until I got to the button in the paneled room. I had no idea what it did. When I realized I would have to fight my way all the way back to the start, through all those marginally designed puzzles, I'd had enough. Usually, a map of this size and complexity would get at least a 3, even with bugs, but this one is so not fun to play, I give it a 2/5, and removed from playlist.This was pretty much my experience as well. Without much effort I can get stuck or locked out of rooms pretty quickly. It's a pretty long test with no savepoints so trying to do this whole thing in one sitting could get irritating fast. Especially when you trigger some chase music that just keeps looping for 20 minutes.
One minute into the map and I can't get past the closing spikes room.
A couple minutes later I was locked out of the next puzzle just by portaling back to the spike room.I stopped taking screenshots of all the places you can get stuck when I realized I could make a whole picture book on this one. All in all it was only fun when I was trying to see if I could solve the whole test using only conversion gel. Which I did right up until I got to the room with the wood paneling and button and I had no idea what was supposed to be done from there. Shorty after that I died, realized I forgot to save, and quit the map. I just wasn't having fun with this one. 2/5
This was pretty much my experience as well. Without much effort I can get stuck or locked out of rooms pretty quickly. It's a pretty long test with no savepoints so trying to do this whole thing in one sitting could get irritating fast. Especially when you trigger some chase music that just keeps looping for 20 minutes.

One minute into the map and I can't get past the closing spikes room.

A couple minutes later I was locked out of the next puzzle just by portaling back to the spike room.
I stopped taking screenshots of all the places you can get stuck when I realized I could make a whole picture book on this one. All in all it was only fun when I was trying to see if I could solve the whole test using only conversion gel. Which I did right up until I got to the room with the wood paneling and button and I had no idea what was supposed to be done from there. Shorty after that I died, realized I forgot to save, and quit the map. I just wasn't having fun with this one. 2/5
[spoiler]It was barely funny in single player and even less funny when you do it. Knock it off.[/spoiler]
