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[SP] The Boxed Arm

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You wake up from your slumber, and you find yourself all alone in an empty room. empty except for a single button, immediately you find you are not so alone and the room is not so empty. Make your escape and... do hear something?

File Name: emptryroom_v4.rar
File Size: 33.86 MiB
Click here to download An empty room Full of Testing

Just when I think I understand the system, it changes on me.

Absolutely fantastic! Loved the design, great puzzles, good progression, lots of great cameos.... Just an awesome map all round.

Did have a couple of problems with, though:

I had to fire at this surface about 20 times before it finally accepted a portal:
http://steamcommunity.com/profiles/76561198002380422/screenshot/595842621565766025
Then I realised it was the wrong way round so I had to fire another 20....

Spoiler
In the room with the bombs I grabbed the ball before I noticed them, and the game made a save just before they detonated, putting me in a constant death loop. In the end I had to quickly switch God Mode on to survive the blast so I wouldn't be forced to redo the whole map.

Spoiler
You can get over to the turrets at the top on a lightbridge, but then you realise that you can't pick them up. You can still knock them over, though - I'm not sure quite what your scripting is for the end to trigger, but you might want to be careful people can't knock them somewhere they can't be destroyed....

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Uh, I can't even solve the first laser puzzle. I can't get the angle right, I keep hitting the wall.

Ha, took me a while too, but then

Spoiler
I was using the wrong wall. You need the back one for your 'in' portal.

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Yeah, I had it placed there. My problem was the position of the laser cube obviously.

I played on till the chamber at the ceiling. Everything was nice till then, like Farmerino said: Interesting to see new areas become available. But that final idea to place wobbling spheres all around that ceiling area made me quit. I don't know if there is a way to store them somewhere safe in the meantime. But having them roll around between the two fizzlers while I try to get the lightbridge up quickly enough was too annoying for me. 3/5 for me.

2 problems, otherwise great.. :)
1: Ball 4.. it's really hard to place a portal on that surface
2: Endgame..

Spoiler
I "defeated" the turrets using the 1st laser and then walking thru the portal with the cube and knocking down the rest I got to the end and realized what the intended solution was, but all the turrets were gone/down. Only one remained on its' side by the exit. a quick burn with the intended laser and I was done

Great mapping.. keep it up. :) :thumbup:

This is what I found to be a bit buggy:

Spoiler
- A bit tricky to place the light-bridge when you're passing the gap, it's placed upside-down from what you want it to be
- Bombs disappear but are still solid after the explosion
- As El Farmerino said: The panel isn't really portal-friendly
- Really easy to take out all the turrets...
- Really annoying to get the final spheres in place. Don't know if I did something wrong but were you supposed to use the funnel for that?
- Where is final laser catcher? I just couldn't find it :S

Cool map. I might have used some other textures though since some of the unportaleble and the portaleble surfaces were quit similar in some places. Nice idea and pretty cool transformative environments.

Never use Logic to solve a puzzle, he's an idiot...

zivi7 - I also groaned a little when I realised I needed all the balls, especially as one of them was in the slime... Luckily I'd kept the other three down the bottom in the area with the cube button in case I needed them, so I only needed to grab that last one again.

Spoiler
Then I sent them all up with the funnel before going up myself.

Still, I didn't think it was much hassle, and I really did enjoy the journey up to that point. A fix up of those difficult panels and autosave points, and maybe a slightly clearer indication of what you need to do to finish and I'll probably give this full marks.

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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I had a similar issue as the others with that one portal surface. Also, after I got the laser cube

Spoiler
at the top I jumped down to see what I needed it for. I didn't see a catcher so I burned the turrets from the floor area and the panel moved up top fizzleing my portal. I could not reach the top anymore because that portal surface was no longer portable and had to load a prior save point.
Other than that I thought it was fun.

"I am not a Marshmallow"

after a runthrough i noticed all the bugs you people have mentioned. They will be dealt with tonight

Just when I think I understand the system, it changes on me.
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