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[SP] The 2nd function (with Turret Dropper)

I edited the Box Dropper so it will drop Turrets instead of boxes.

You'll need to grab the portal gun and use a button to access the dropper (just to add some simple puzzle, you can also noclip)

Bugs:
-Turrets may get stuck in the dropper
-When a new turret is dropped, the previous one isn't fizzled.
-When a turret is fizzled, tipped over or destroyed in any other way, a new one isn't dropped automatically

Download includes files for Portal 2 SDK and compiled BSP.

This is my second map, I am just starting. Please forgive any errors or glitches. I guess it's good enough to release.

File Name: The2ndFunction.zip
File Size: 246.68 KiB
Click here to download The 2nd function (with Turret Dropper)

Let's call your turret randy.
Then just add to randy:
OnTipped/OnRetired/OnExplode dispenser_relay: trigger?
dispenser_relay: ontrigger randy: selfdestruct.

Parent the turret to a func_tracktrain to guide it down to the part where the dispenser is. That way you're sure he won't get stuck ;)

I have no idea.... what is the point of this map?

Szieve wrote:
I have no idea.... what is the point of this map?

/sign

senseless

Visit me on ? youtube ?