[SP] That's no moon
Quote from Fracture on April 4, 2012, 11:39 pmAPERATURE'S FIRST LUNAR SPACE TEST
Transverse an exceedingly hard map with no direction, lots of traps and deadly...traps. Also lasers.
save after every step. you will die a lot, and get stuck a lot.
This map will be refined for future use.
File Name: thats_no_moon.rar
File Size: 18.29 MiB
Click here to download [sp] That's no moon
APERATURE'S FIRST LUNAR SPACE TEST
Transverse an exceedingly hard map with no direction, lots of traps and deadly...traps. Also lasers.
save after every step. you will die a lot, and get stuck a lot.
This map will be refined for future use.
File Name: thats_no_moon.rar
File Size: 18.29 MiB
Click here to download [sp] That's no moon
Quote from drewdinie on April 4, 2012, 11:41 pmooo im excited after seeing you forum help threads ill download once its up
EDIT 1: ok so i havent beat it but i think this map still needs a lot more work ex: u need indicator lights a lot of your textures arent aligned and im not sure where to start first also i hate having to walk across the whole room to get to one white wall i can portal through....all in all i think this needs to be moved to WIP so u can get help there but it looks good imo especially getting the ball to go through the tubes i havent done it yet but its guna be cool
EDIT 2: hey whats ur name on steam?
ooo im excited after seeing you forum help threads ill download once its up
EDIT 1: ok so i havent beat it but i think this map still needs a lot more work ex: u need indicator lights a lot of your textures arent aligned and im not sure where to start first also i hate having to walk across the whole room to get to one white wall i can portal through....all in all i think this needs to be moved to WIP so u can get help there but it looks good imo especially getting the ball to go through the tubes i havent done it yet but its guna be cool
EDIT 2: hey whats ur name on steam?
Quote from Lpfreaky90 on April 5, 2012, 12:35 amI almost solved the level.
To me this isn't a very good level. Although there are some nice puzzles and some nice new stuff the map feels like a mix of puzzles. I had no idea where to start; where I had to use what. The lack of indicator lights made it even more confusing: there were loads of cubes and buttons but I had no idea what to do.A lot of puzzles had flaws in them:
The laser puzzle could be done without the external one.
Fizzling cubes often created an unsolvable puzzle.
I'm pretty tired right now so I don't have full details on all puzzles but it was obviously your first map.Don't feel discouraged by this though. I think it would have been a better idea if you started small. A small puzzle is a lot easier to make and if you make gamebreaking errors it's a lot easier to fix.
I suggest to start working on a new; small map, practice working on grid, using instances and prefabs to speed up your mapping and make it look better, learn to use the proper lights and just create some basic tests. Publishing these in the work in progress section will get you lots of useful advices on how to improve your map. Once you know all the ins and outs you're really ready to make a huge map. And even then it's never a bad idea to ask for more advice!
So yea, although there were a couple of funny puzzles I think my rating would be a 2/5: cute you tried to map. I won't rate it yet though. And once again: don't feel discouraged, it's your first map there's a lot of things you can still learn
I almost solved the level.
To me this isn't a very good level. Although there are some nice puzzles and some nice new stuff the map feels like a mix of puzzles. I had no idea where to start; where I had to use what. The lack of indicator lights made it even more confusing: there were loads of cubes and buttons but I had no idea what to do.
A lot of puzzles had flaws in them:
The laser puzzle could be done without the external one.
Fizzling cubes often created an unsolvable puzzle.
I'm pretty tired right now so I don't have full details on all puzzles but it was obviously your first map.
Don't feel discouraged by this though. I think it would have been a better idea if you started small. A small puzzle is a lot easier to make and if you make gamebreaking errors it's a lot easier to fix.
I suggest to start working on a new; small map, practice working on grid, using instances and prefabs to speed up your mapping and make it look better, learn to use the proper lights and just create some basic tests. Publishing these in the work in progress section will get you lots of useful advices on how to improve your map. Once you know all the ins and outs you're really ready to make a huge map. And even then it's never a bad idea to ask for more advice!
So yea, although there were a couple of funny puzzles I think my rating would be a 2/5: cute you tried to map. I won't rate it yet though. And once again: don't feel discouraged, it's your first map there's a lot of things you can still learn ![]()
Quote from Szieve on April 5, 2012, 2:39 amHavent finished yet... but, this needs a lot more work.. Sorry. Solved the laser puzzle first without a cube on the button because I couldn't get a portal to place.. had that problem a lot... 50 shots later one finally comes up. Cool concepts, but zero direction.
Havent finished yet... but, this needs a lot more work.. Sorry. Solved the laser puzzle first without a cube on the button because I couldn't get a portal to place.. had that problem a lot... 50 shots later one finally comes up. Cool concepts, but zero direction.
Quote from cathixx on April 5, 2012, 9:48 amI'm stuck inside the middle "room" (After the room with 8 faith plates). I tried a lot of things with the laser but i can't bring it to the receiver. And what is the button over the transport beam for?
There could happen a lot of things in this map where the player is stuck. For example i firstly portaled me to the cube cage on the wall, and there was no way out.
I think this map needs a lot of work...
I'm stuck inside the middle "room" (After the room with 8 faith plates). I tried a lot of things with the laser but i can't bring it to the receiver. And what is the button over the transport beam for?
There could happen a lot of things in this map where the player is stuck. For example i firstly portaled me to the cube cage on the wall, and there was no way out.
I think this map needs a lot of work...
Quote from Senf on April 5, 2012, 12:20 pmActually, this map is way better than the first comments suggest. It is written in the description that there are no indicators; so it is wanted like that. Furthermore it doesn't matter where you start in the huge room, because there are several ways to solve it.
Nevertheless it seems that [spoiler]you don't have to do the laser puzzle. The button just appeared before I did it, I pressed it and that's it[/spoiler]. In addition you can indeed get stuck at different places, so the quicksave-function should be used.
The little room, where you have to use the pile of cubes, is just awesome, but the faithplate-room is kinda mean and [spoiler]the invisible ledge and not to know if and how many cubes you have to take along, is just bad[/spoiler]. In the room after the faithplate-room, I also couldn't figure out, what the button on the ceiling does; but I managed to solve that chamber. The next one however has another awesome element - [spoiler]the sliding cube[/spoiler] - but I'm stuck there right now. I just can't figure out, how to [spoiler]activate the last laser-receiver in the upper corner[/spoiler].I won't rate this map yet, because I haven't solved it and you should take care of some issues first. But this map isn't bad at all, it's just different and doesn't guide you as much as most of the other maps do.
Actually, this map is way better than the first comments suggest. It is written in the description that there are no indicators; so it is wanted like that. Furthermore it doesn't matter where you start in the huge room, because there are several ways to solve it.
Nevertheless it seems that
The little room, where you have to use the pile of cubes, is just awesome, but the faithplate-room is kinda mean and
I won't rate this map yet, because I haven't solved it and you should take care of some issues first. But this map isn't bad at all, it's just different and doesn't guide you as much as most of the other maps do.
Quote from Fracture on April 5, 2012, 12:55 pmWell It is a work in progress, I made a lots of mistakes that i will work on. But if you want me to make a video on how to get through the whole map, i will.
Bearing in with all the input, this map will be revised, but completely from scratch.
Well It is a work in progress, I made a lots of mistakes that i will work on. But if you want me to make a video on how to get through the whole map, i will.
Bearing in with all the input, this map will be revised, but completely from scratch.
Quote from Djinndrache on April 5, 2012, 3:03 pmHorrible for so many reasons.. I think this is the hugest room I've seen for any Portal map. Also there are so many ways to get stuck... Even for a WIP this is poor quality.
Glad to read that you wanna start over. Let's see how much better the quality of your next map will be
Horrible for so many reasons.. I think this is the hugest room I've seen for any Portal map. Also there are so many ways to get stuck... Even for a WIP this is poor quality.
Glad to read that you wanna start over. Let's see how much better the quality of your next map will be ![]()
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from cathixx on April 5, 2012, 3:25 pmAhhh, i got it!! The [spoiler]earth is destroyed
[/spoiler]
As i sayed, there is a lot of work to do. But i allready enjoyed it. This map teaches me to use the quick save button on every step i do
. I think it would help the player a lot to give some hints what to do next and how the things in the room work. Took me some time to find out [spoiler]that i can still use the lift in the middle to get higher after opening the big hole in the ceiling of the sliding cube room[/spoiler].
Ahhh, i got it!! The

As i sayed, there is a lot of work to do. But i allready enjoyed it. This map teaches me to use the quick save button on every step i do
. I think it would help the player a lot to give some hints what to do next and how the things in the room work. Took me some time to find out
Quote from RogerL on April 5, 2012, 6:44 pmIts hard to know where to start with this huge, multi-layered map. There are certainly some good ideas in it, but there are glaring errors of execution. For anybody playing this map, save often, there are death traps, many places to get stuck (the mapmaker even planned several places to trap you .... on purpose ... with no way out). There was too often a sense of being lost. I know you warned us, but it sometimes just got ridiculous. I don't think you need to start over, but definitely take the advice of some of the other mapmakers. [spoiler]The room with the sliding cube can mostly be skipped: Portal the laser, get on the ramp with a cube, portal next to the last catcher on the right, jump up with the cube held high, and hit the last catcher.[/spoiler]
Its hard to know where to start with this huge, multi-layered map. There are certainly some good ideas in it, but there are glaring errors of execution. For anybody playing this map, save often, there are death traps, many places to get stuck (the mapmaker even planned several places to trap you .... on purpose ... with no way out). There was too often a sense of being lost. I know you warned us, but it sometimes just got ridiculous. I don't think you need to start over, but definitely take the advice of some of the other mapmakers.

