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[SP] Test chamber 616

Desicript room, a malfunctioning door and a very large drop

File Name: firstmap1.bsp
File Size: 9.15 MiB
Click here to download Test chamber 616

Hey! Thanks for sharing. Really nice job, but i had some problems, that i would like to share with you, so you could make it even better.

First off; the walls where you can make portals doesn't always work. I have to shoot it multiple times, in order to get a portal up.

The CC to the right: i really didn't understand the setup? How are you supposed to get away from there?

And the third room, i'm gonna make spoiler-ish, so i wont ruin it for anyone reading this b4 trying the map:

Spoiler
I honestly never understood the room! I ended up taking the cube and jumping the stairs to the next room, using it. Nothing more. Made me sad :/ Please explain!

first: LIGHTS! i dont wanna play a map where i cant see anything.
second: i just didnt get where i have to go. so maybe its cause of the missing light but i think its just to chaotic. some lights and tips to find the orientation have to be added

I thought it was an ok map. I don't feel the need for lights i thought the darkness actually made it pretty fun!

Spoiler
The door locking and an opening in the wall even made me jump a little :) but as before posters said we need some directions. the platform where you placed the cube, i found it rather difficult to throw it over the fence and on to the other platform.If i assume correctly in thinking that's what you mean by the arrows..(could just be done with portals instead which is much easier) also the ending were very confusig i completed the map 4 times until i got the message "you win, have some cake" i kept thinking i failed when i didn't get a proper ending.

I played it and some hints of what to do would be nice.

Spoiler
It's a little dark and the blood at the beginning was sort of random and didn't really fit in. I think this map deserves a better ending.
Also the dust sprites in your map don't show up for me correctly, I'm missing the texture for them. Other than that I think its a good start. A really good start.

this map is bugged in several ways.

1) some walls really dont like portals, took me a good while until i found out its actually a bug.. lol

Spoiler
2) after you reach the broken door, the door on the gangway is actually broken too, in a bug way.

when i used it, it flipped 90 degrees and let me glitch through to the other side. i went back to see what happened, but i glichted again through the floor and fell down between two walls. when i look up i see two doors left and right. not a big issue though, i am still on the map - or so i thought.


Spoiler
3) there is this cube, i realize i am supposed to throw it with portals, but where i stand now i can not see the cube, there is a wall-thing blocking sight. but i can actually shoot portals through this wall... i hope this was not intended o.o

its really looking nice, fits well into the falling-apart-theme of the facility. the lack of lights is ok, assuming i can cleary see everything i need to solve the puzzle.

if the bugs are sorted out i will give it another try.