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[SP] Stasis Map Pack

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"Somewhere in the bowels of Aperture, lies houndreds of test subjects, waiting for their entire life to be awaken to do some science."

Hey guys, once again, I'm back with some news, this is the map pack i've been working on for a while. it takes place after the coop story, so be sure to play coop first! The "download" button will forward you to the workshop, there you can subscribe to my collection. Go on, subscribe!

Nononono, wait! Before you go, can you PLEASE record a blindrun and upload it? PLEASE?

For more information, go check the workshop!

For the ThinkingWithPortals community: I challenge you guys to find the 6 hidden companion cubes! Good luck!

Don't forget to rate the maps here and in the workshop, and comment! After that, don't forget to play my other maps! So go on, be a nice test subject, and go play it!

Really, REALLY special thanks:

-lpfreaky90 (For the relaxation vault)
-[url=http://www.youtube.com/user/Entrophoria]Entrophoria (YouTube)[/url] <- this guy have some awesome tutorials, check it out. I can't remember his name on the forums now...
-Playtesters (Love you guys)

Click here to download Stasis Map Pack

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Wow, loved this! There was a serious lack of puzzles, but I was loving the large, detailed dynamic environments, and spent a fair while just wandering around Aperture.

Spoiler
The bit where you have to duck behind tables and stuff in the abandoned office was totally cool, felt very Die Hard, and the Resident Evil style moving lasers was pretty sweet!

Forgot to read the description first, so no blindrun :p

Can't show how much i liked this. Well, i can, but it won't be pretty. You nailed the atmosphere part. Thumbs up for

Spoiler
the... stealth segment with the turrets
, it was amazing. Anyway, loved every single bit of it. Tons of thanks and cakes for you. :thumbup:

AWESOME I did record my blind playthrough but it was just awesome!
Not much to say yet but just awesome!
5/5

I'm glad you guys liked it!

sicklebrick wrote:
Spoiler
The bit where you have to duck behind tables and stuff in the abandoned office was totally cool, felt very Die Hard, and the Resident Evil style moving lasers was pretty sweet!

Forgot to read the description first, so no blindrun :p

I knew someone would remember that! :lol:
Aww, no blindrun...

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lpfreaky90 wrote:
AWESOME I did record my blind playthrough but it was just awesome!

Upload it! For the good of science.

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Nice map pack! Just cleared the third one and i just love the level of detail you gave to your levels.
Lot of scrpted stuff as i see.

Though, I fond the puzzles prety easy and quick, and the ending is quite frustating since...well..you know what i mean ^_^

Excellent - fantastic looking maps and really nice to simply explore. Puzzle-wise I think number 1 was probably my favourite. Here are some blind run demos for you:

stasisdemos.zip
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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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It gave me a solid 20 minutes of gameplay and was generally really good. I spotted a few hiccups here and there and found the gameplay to be a bit less "puzzely" then expected, but it was still awesome.

Spoiler
One big thing: In the second "Die Hard room" you can use the turrets and chairs from the previous room to climb over the computers/cabinets.

I found other things as well. If you'd like to know about them I'll update this post later on tonight.

Never use Logic to solve a puzzle, he's an idiot...

Great job! No complains. Great look and nice atmosphrere.

My blindrun as you asked:

It's 21min long so grap some popcorn and enjoy.

Also, I would like to take a look at the vmf file if that was possible. I could always extract one myself from the .bsp file but I don't want to do that without permission. So would you mind sending me the vmf just for learning purposes. I'm working on little more puzzle oriented "story"map myself.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward
El Farmerino wrote:
Excellent - fantastic looking maps and really nice to simply explore. Puzzle-wise I think number 1 was probably my favourite. Here are some blind run demos for you:

stasisdemos.zip

Thank you for carrying science forward!

Logic wrote:
It gave me a solid 20 minutes of gameplay and was generally really good. I spotted a few hiccups here and there and found the gameplay to be a bit less "puzzely" then expected, but it was still awesome.
Spoiler
One big thing: In the second "Die Hard room" you can use the turrets and chairs from the previous room to climb over the computers/cabinets.

I found other things as well. If you'd like to know about them I'll update this post later on tonight.

Please post the issues you had! Thank you. I was hoping people would spend less time playing... Maybe it was just me, since I played every single puzzle lots of times!

Shakky wrote:
Also, I would like to take a look at the vmf file if that was possible. I could always extract one myself from the .bsp file but I don't want to do that without permission. So would you mind sending me the vmf just for learning purposes. I'm working on little more puzzle oriented "story"map myself.

Sure you can! Just give me a couple of minutes...

EDIT- There you go! For those who want to take a look on the VMF files, feel free to do so.
stasis_01_intro is a mess sorry :lol:
There's also a extra file included! It's the GLaDOS studio, for those who want it, exclusively for the TWP Community! :)

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