[SP] Sphallolalia
Quote from iWork925 on January 26, 2013, 1:17 pmI made this one afternoon when I was really bored. It has lasers and panels and stuff in it. Its not really challenging because, lazy afternoons, right? Let me know what you think, or don't... I don't really care.
I made this one afternoon when I was really bored. It has lasers and panels and stuff in it. Its not really challenging because, lazy afternoons, right? Let me know what you think, or don't... I don't really care.

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Quote from josepezdj on January 28, 2013, 4:22 amHey iWork!
I was rather short and easy but still enjoyable
Everything worked out pretty clean and smooth. Lighting was a bit too dim though to my taste and I think it would look better if you power up the env_projectedtexture in the observation room (if there's one, and that lighting is not a light_spot)... if there isn't one, you might place it to spot the room a little bit more.
Also, did you build cubemaps? I'm saying because the glass on the moving platform looked a bit too matt and dirty (though I'm, not sure what glass material you used in there)...
Cheers!
Hey iWork!
I was rather short and easy but still enjoyable Everything worked out pretty clean and smooth. Lighting was a bit too dim though to my taste and I think it would look better if you power up the env_projectedtexture in the observation room (if there's one, and that lighting is not a light_spot)... if there isn't one, you might place it to spot the room a little bit more.
Also, did you build cubemaps? I'm saying because the glass on the moving platform looked a bit too matt and dirty (though I'm, not sure what glass material you used in there)...
Cheers!
Quote from Lpfreaky90 on January 28, 2013, 2:33 pmhttp://youtu.be/PSU04AV2Bq4
Nice little map, I see a portal 2 version of the portal 1-portal energy pallet puzzle, nice little moving platforms, fun to play, though [spoiler]crouching in portals with lasers[/spoiler] is not one of my favorite elements. Still fun to play though! 4/5 great.
http://youtu.be/PSU04AV2Bq4
Nice little map, I see a portal 2 version of the portal 1-portal energy pallet puzzle, nice little moving platforms, fun to play, though

Quote from RectorRocks on January 29, 2013, 3:17 amNice little map, a little too easy and short but it was fun ^_^
I like the design and the panels of the chamber the most.
Here's my blindrun:
PzaBpsnUYRcYou should bring up the voting menu because it disconnects me after the map.
4/5.
Cheers!
Nice little map, a little too easy and short but it was fun ^_^
I like the design and the panels of the chamber the most.
Here's my blindrun:
PzaBpsnUYRc
You should bring up the voting menu because it disconnects me after the map.
4/5.
Cheers!
Quote from iWork925 on February 1, 2013, 7:12 amjosepezdj wrote:Hey iWork!I was rather short and easy but still enjoyable
Everything worked out pretty clean and smooth. Lighting was a bit too dim though to my taste and I think it would look better if you power up the env_projectedtexture in the observation room (if there's one, and that lighting is not a light_spot)... if there isn't one, you might place it to spot the room a little bit more.
Also, did you build cubemaps? I'm saying because the glass on the moving platform looked a bit too matt and dirty (though I'm, not sure what glass material you used in there)...
Cheers!
Hey josepezdj!
Regarding lighting, it was a bit finicky towards the end because of a few things; including the size and shape of the chamber, the placement of the obversvation room, the lack of a physical floor, my monitor is LED, and my disinterest in the map.
I did use a projectedtexture, what do you take me for? If I up the juice on it any more it makes the surfaces it touches look wierd.
Also I always build cubemaps! The moving platform is a prop and a not a material. And its surface is probably meant to be a clear plastic not glass given the application. I which case I think it looks pretty good.
Thanks for the feedback.
Lpfreaky90 wrote:Nice little map, I see a portal 2 version of the portal 1-portal energy pallet puzzle, nice little moving platforms, fun to play, though [spoiler]crouching in portals with lasers[/spoiler] is not one of my favorite elements. Still fun to play though! 4/5 great.Ah you noticed. I played P1 again and tried to see if I could port it over without changing too much. Chamber 08 if you're interested. [spoiler]I dont care much for it either. But I couldnt find a work around[/spoiler] which looked good.
Thanks for the feedback. Subbed to your channel.
RectorRocks wrote:Nice little map, a little too easy and short but it was fun ^_^
I like the design and the panels of the chamber the most.
Here's my blindrun:You should bring up the voting menu because it disconnects me after the map.
4/5.
Cheers!Its length and difficulty was explained in the description. And personally Im pretty sick of mindfuck levels. After playing one I find the P2 campaign much more fun because you can actually figure out what to do instead of having to stand in the chamber and reverse engineer it.
I love panels. The fingers of glados. and they add so much life to a chamber. Thanks for the video. Yeah the voting thing doesnt work. Might warrent and update.
Thanks for the feedback. Subbed to your channel.
I was rather short and easy but still enjoyable Everything worked out pretty clean and smooth. Lighting was a bit too dim though to my taste and I think it would look better if you power up the env_projectedtexture in the observation room (if there's one, and that lighting is not a light_spot)... if there isn't one, you might place it to spot the room a little bit more.
Also, did you build cubemaps? I'm saying because the glass on the moving platform looked a bit too matt and dirty (though I'm, not sure what glass material you used in there)...
Cheers!
Hey josepezdj!
Regarding lighting, it was a bit finicky towards the end because of a few things; including the size and shape of the chamber, the placement of the obversvation room, the lack of a physical floor, my monitor is LED, and my disinterest in the map.
I did use a projectedtexture, what do you take me for? If I up the juice on it any more it makes the surfaces it touches look wierd.
Also I always build cubemaps! The moving platform is a prop and a not a material. And its surface is probably meant to be a clear plastic not glass given the application. I which case I think it looks pretty good.
Thanks for the feedback.
Ah you noticed. I played P1 again and tried to see if I could port it over without changing too much. Chamber 08 if you're interested.
Thanks for the feedback. Subbed to your channel.
I like the design and the panels of the chamber the most.
Here's my blindrun:
You should bring up the voting menu because it disconnects me after the map.
4/5.
Cheers!
Its length and difficulty was explained in the description. And personally Im pretty sick of mindfuck levels. After playing one I find the P2 campaign much more fun because you can actually figure out what to do instead of having to stand in the chamber and reverse engineer it.
I love panels. The fingers of glados. and they add so much life to a chamber. Thanks for the video. Yeah the voting thing doesnt work. Might warrent and update.
Thanks for the feedback. Subbed to your channel.

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."