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[SP] SpamNugget_01

This is my first map for Portal 2, it involves gel, buttons and flinging.

If you find any errors or have any comments or constructive criticsm, please email me at spamnugget@hotmail.co.uk :)

VERSION LOG:
V2-added elevators, observation rooms, cameras and otherr minor cosmetic details. Also fixed a couple of bugs, highlighted by Djinndrache in his you-tube video. (thanks for that) It is now necesary to complete both parts of the puzzle :P
V2.1-added the material files so the custom sign shows up properly
Enjoy!

File Name: spamnugget_01_v2_1.rar
File Size: 1.27 MiB
Click here to download SpamNugget_01

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I think in terms of boolean variables. Generally, it makes things easier.

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=mFzIKHmv96k

Thanks mate, much appreciated :)
you may be interested to know that the random portal surface that appeared in the map wasnt supposed to, a problem I plan on fixing for a V2, so thanks for highlighting that.
SpamNugget

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I think in terms of boolean variables. Generally, it makes things easier.

What should the random portal surface do in V2? Always be there or never be there? Just wondering if I should have used it.

Incase a V2 includes significant new features/changes and not only fixes, let me know, then I'll replay it when my queues allow me to!

Well, the random portal surface was supposed to be necessary to solving the puzzle, though as you showed it was not. It's also supposed to appear only after another puzzle in a room off to the right. In V2 im going to make sure this other puzzle is necessary, but apart from that the changees will be mainly cosmetic.
SpamNugget

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I think in terms of boolean variables. Generally, it makes things easier.

Barely a beginner's WIP, there's hardly anything in it. Needs elevators and some detail to make the wallsfloor less uniform.

the hills are alive... with the sound of music

yeah i know its not much lol, as i said its my first map :P i did release a second version with elevators and a little moer detailing, but ill take your comment about the uniformity of the walls on board for my second map
thanks mate

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I think in terms of boolean variables. Generally, it makes things easier.

Even in v2, there wasn't much puzzle in this map. I would have made the player take the cube to the button. I love flings, but even those couldn't make this map enough fun to play twice. 3/5 from me.

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