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[SP] sp_zimbardo

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A single easy/medium difficulty chamber in clean style. My second map uploaded to ThinkingWithPortals.com. Feedback is appreciated.

File Name: sp_zimbardo.zip
File Size: 3.31 MiB
Click here to download sp_zimbardo

Very nice map. Puzzles are well designed, they made me think a lot.. I restarted a lot of times (

Spoiler
dropped another cube
) just because i forgot something in the solving process (
Spoiler
for instance, i didn't killed the turrets before walking in front of them
)

Also, i've found a little trick, but i don't think is useful to skip puzzle or something:

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-where is the laser, it's possible to shoot a portal behind the fizzler and the death trap by jumping over the first platform and sniping the portalable area

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

Yeah, it was very good and with a nice multi-layered puzzle :)

A well-designed, refined puzzle with a professional mindset. I particularly enjoyed the use of funnels and light bridges to allow mobility throughout the map. Textures were aligned and planned, and the fizzlers and discouragement fields did their job successfully.

A note, unsure if intended or not, but in the last area, a player can jump and portal snipe over the fizzler to the white wall in the first area. I used this method a few times to get back to the first room.

5/5.

Thanks for the comments everyone. And as far as being able to jump and shoot above the final platform's fizzler to return to the entry platform, that is fine and intended.

I love that you name your maps after people who did questionable psychological research. :)

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

I really enjoyed this map. A few things though:

Presumably it was supposed to be possible to

Spoiler
use the excursion to get to the door area, the only way I could get high enough to get into it was by jumping off the button.
If you are supposed to be able to do that maybe just have a few steps or something, it felt like I was cheating a bit.

After activating the bridge I solved it by:
1)

Spoiler
Taking the cube over to the final area in the excursion funnel and putting a portal in that area

2)
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Jump sniping back over to the start and using the bridge to move over to the laser area

3)
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Using a portal to retrieve the cube from the final area and then using that as a stepping stone to move up to the laser

4)
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Opening a portal with the laser going through it back to the final area and going through with the cube

If that was the intended solution then great job!

I'm glad someone caught the references, Marise. (edit: I noticed you've got a Skinner map, well done!)

Reswitch, your solution does agree with the intent of the level.

Wow, this map made me stop and think a few different times.

Thanks, clyder. Your puzzles are just right. Difficult to figure out, but easy to perform.

I also think it has the right level of deadliness to it. You can easily die if you are being careless, but nothing tries to kill you unexpectedly.

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Even the turrets can be dealt with before they pose any threat, making them just another part of the puzzle.
:thumbup:

Adair wrote:
Wow, this map made me stop and think a few different times....:thumbup:

Everything said above. This was better done than some of the retail P2 levels.

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