[SP] sp_Too_Many_Fans
Quote from KLJF22 on August 25, 2011, 2:44 pmoBXi522lxes
Walkthrough: http://www.youtube.com/watch?v=4faC7-DkYQMJust a short map based around fans and pneumatics. It's shorter than I would of liked it too be, but my brain was broken and I couldn't think of any more good puzzle ideas to do with fans.
File Name: TooManyFans.rar
File Size: 3.8?MiB
sp_Too_Many_Fans
oBXi522lxes
Walkthrough: http://www.youtube.com/watch?v=4faC7-DkYQM
Just a short map based around fans and pneumatics. It's shorter than I would of liked it too be, but my brain was broken and I couldn't think of any more good puzzle ideas to do with fans.
File Name: TooManyFans.rar
File Size: 3.8?MiB
sp_Too_Many_Fans
Quote from bmaster2000 on August 25, 2011, 3:24 pmcombining fans with gels (not conversion can be messy) would also be pretty good so take a look into it.
combining fans with gels (not conversion can be messy) would also be pretty good so take a look into it.
Quote from Xello on August 25, 2011, 5:43 pmThanks for the map, i love the fans. There were 1 or 2 points where i was exhilarated with the feeling of flying around, i think a map built on doing lots of that would be great, with having to change portals mid air or something at high speed
Thanks for the map, i love the fans. There were 1 or 2 points where i was exhilarated with the feeling of flying around, i think a map built on doing lots of that would be great, with having to change portals mid air or something at high speed ![]()
Quote from KennKong on August 25, 2011, 9:25 pmAn interesting spin on game mechanics, if you'll pardon the pun.
The buliding momentum timing took me a while to get, but not so long that I got frustrated.
One thing I didn't understand, which may or not be a bug:
[spoiler]In the final room, where you build momentum to push yourself through the ceiling, even though I had another portal on the opposite ceiling, I never fell trhough the hole, even though I was absolutely on the other side of the portal. I only got through it when I closed the first portal behind me by firing another after I was through the hole.[/spoiler]
EDIT: I'm playing through older maps, and saw that I had not rated this one, so I replayed it. The lighting wasn't a problem this time, and the portal problem mentioned above didn't happen when I came out of the wall instead of the ceiling. This mechanic gives me the same fits as bouncy gel, but it's a lot more fun to do. I was going to give this 3 before, but despite the plain looks, I enjoyed playing it enough to give it 4.
An interesting spin on game mechanics, if you'll pardon the pun.
The buliding momentum timing took me a while to get, but not so long that I got frustrated.
One thing I didn't understand, which may or not be a bug:
EDIT: I'm playing through older maps, and saw that I had not rated this one, so I replayed it. The lighting wasn't a problem this time, and the portal problem mentioned above didn't happen when I came out of the wall instead of the ceiling. This mechanic gives me the same fits as bouncy gel, but it's a lot more fun to do. I was going to give this 3 before, but despite the plain looks, I enjoyed playing it enough to give it 4.
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Quote from iWork925 on August 25, 2011, 10:40 pmLike the previous guy said, nice spin on the game mechanics... but this map is incredibly boring. There is no detail in the map at all. You've used the same two textures on all the walls, feels like I am playing it inside hammer. Would probably be a good WIP release.
Like the previous guy said, nice spin on the game mechanics... but this map is incredibly boring. There is no detail in the map at all. You've used the same two textures on all the walls, feels like I am playing it inside hammer. Would probably be a good WIP release.

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Quote from GreyHound on August 26, 2011, 5:06 amInteressting. I didn't really get how to build momentum tho.
If you combine that concept with traditional puzzles, mayb some to eventually enable/disable the fans that could be really nice.
I'll also vote a 3/5. But you get 5/5 for creativity on the fans, the malus is for lighting and boring style.
Tips/Ideas:
After the first fling over the first toxic pit an autosave would be nice, dying in the second pit makes you play the first obstacle again.
The room with the cubes and the turrents could easily be complicated a little by putting the "sucker" behind bars or something similar so the player is forced to put the cube through a portal to get it to the other side.
Interessting. I didn't really get how to build momentum tho.
If you combine that concept with traditional puzzles, mayb some to eventually enable/disable the fans that could be really nice.
I'll also vote a 3/5. But you get 5/5 for creativity on the fans, the malus is for lighting and boring style.
Tips/Ideas:
After the first fling over the first toxic pit an autosave would be nice, dying in the second pit makes you play the first obstacle again.
The room with the cubes and the turrents could easily be complicated a little by putting the "sucker" behind bars or something similar so the player is forced to put the cube through a portal to get it to the other side.
Quote from xdiesp on August 26, 2011, 8:09 amIt's a good thinktank map, but Delta Bunsen did it all already. Looks may be spartan, but that's not the point of the project. Gameplay wise, imho: pushing items with wind, taxi vents worked; dying in vents, building momentum while jumping did not.
About that, consider the maps broken for anyone with the hints disabled: some billboard could help.
It's a good thinktank map, but Delta Bunsen did it all already. Looks may be spartan, but that's not the point of the project. Gameplay wise, imho: pushing items with wind, taxi vents worked; dying in vents, building momentum while jumping did not.
About that, consider the maps broken for anyone with the hints disabled: some billboard could help.
Quote from satchmo on August 26, 2011, 11:20 amQuote:but Delta Bunsen did it all alreadyMy thought exactly, and the other mapper did it with panache and style.
My thought exactly, and the other mapper did it with panache and style.
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Quote from reepblue on August 26, 2011, 8:38 pmNot to mention Fans were also in Blue Portals (Portal 1) as well, but they more acted like the faith plates.
Not to mention Fans were also in Blue Portals (Portal 1) as well, but they more acted like the faith plates.
The more you give, the less appreciated it will be received.
Quote from historyboi on August 28, 2011, 4:03 pmmake more maps like this ^_^
make more maps like this ^_^
