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[SP] sp_the_cube_solver

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Hello to all
I propose my first map produced with numerous tips and suggestions I
found on this forum.

A single cube to solve all puzzles: acid, turrets, funnel excursion, gels and animated panels
I hope you enjoy it!

Comment and let me know if you find bugs.

Thank you!

(Sorry for my english)

update:
New version of the map - see topic for more details.
Thanks for testing and suggestions for improvement.

File Name: the_cube_solver.rar
File Size: 2.19 MiB
Click here to download sp_the_cube_solver

I played the map twice so far. Both times I got stuck within a minute. The mapdesign clearly sucks. The possibility of the player getting stuck is a no-go of leveldesign, fix that.

First: http://www.youtube.com/watch?v=Nk5rZLctrZQ
Second: http://www.youtube.com/watch?v=6HFUQNQBCB0

Edit:
More weird things you have to work on:
- The stairs to the gel room is hard to find if you don't randomly step on the right pixels. Bad leveldesign. Additional indicators would help it
- The door to the gel room has really weird behavior
- The portalfizzler in front of the door to the gel room is invisible and you can shoot portals through it. What's its sense this way?
- I can open the "door" to the catapult room permanently without a cube: http://www.youtube.com/watch?v=KS-nDaTsahU
- You don't need the red gel at all. What is it for?
- You don't need the catapult at all. You can bring blue gel to the top by bypassing the portalfizzler

Like Djinndrache said, you can get stuck over and over again and I can't find a cube. :/

Senf wrote:
Like Djinndrache said, you can get stuck over and over again and I can't find a cube. :/

Hint on finding the cube:

Spoiler
Walk through the big room (the one with the 2 buttons and the laser). You will find a pixel (don't worry, it's way more than a pixel, but still it's bad mapdesign) that triggers a new path to open.
Took me some time to randomly find it, too.

Here is a full run on this map. It's only kinda semi-blind as I did some runs before which got me stuck and I had to start over...

evGyP7yV64c
(Link: http://www.youtube.com/watch?v=evGyP7yV64c)

Ways to improve:
-Remove the ways you can get permanently stuck.
-Align the textures correctly.
-Shrink the map. Most of the areas are far larger than they need to be, big empty spaces are bad.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)

The door won't open for the cube chamber once I have the cube.
Can you please fix this?

Otherwise nice map!

Be Cool, Be Awesome
Be You, Be Random

Spoiler
Thanks for trying out the map and thanks for the suggestions for the correction of bugs found.

I made changes and the stairs leading to the hall gels are now easier to turn and I put the indicators to highlight the position.
Now I can no longer carry the blue gel on the top floor making it unnecessary to pass into the chamber of the turret and jump onto the faith plate.

Spoiler
The access door to the room gel, to exit, is open only if you make the jump from the top panel when it is tilted.

Spoiler
To reach the door panel is tilted must run orange gel.

Is no longer possible to obtain the cube without passing above the bath of acid.

Spoiler
It must then shoot blue gel on the walls of the tank and reach location and enable cube glass door opening.

Spoiler
In return you get cube with tilt top panel.

Thanks again to everyone for testing the map and tell other tips and suggestions for improvement.

hello

The file is the same.When uploading new files you cant use the same name as the old zip file.Add V2 or something to change it

ok thank you! ... I changed name

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