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[SP] sp_test 2.0 portal 11

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this is my second map. Thinking,cool fun.
Thanks for playing

File Name: ma_portal11.rar
File Size: 8.34 MiB
Click here to download sp_test 2.0 portal 11

Looks promising, but

In the second area where the cube get flung across the room, portalling to the other side near the cube dropper resulted in me getting stuck in the ground and had to noclip out.

When I tried to use the ramp to get to the beam i missed it and died. Fair enough. But there was a savepoint in mid air, so everytime I died I started in mid air again only to die.

I gave up at that point.

I hit the same problem.

I managed to wrestle a way around that autosave using self-saves - it's going to need looking at for sure.

Spoiler
I didn't use the two timed buttons in the first area at all, since it's possible to get up to the office-space and get the ball/redirect the laser without them once you sneak a portal onto the ceiling behind the lower kill-grid.

Spoiler
Also you'll need a way for the reflective cube in that second area to be replaced if dropped in the goo, plus I managed to be trapped right by the exit door (on the last ledge with the debris) too, having not brought a cube along with me.
I do wonder what the turrets are for over by the cube dropper in the second area as well, I never went near them.

Spoiler
Finally, experimenting around the excursion funnel frequently leads to being trapped, pinned against the button and with nowhere to go but in the goo - maybe you could devise an escape route to save folk being forced to suicide.

The design is good in its Destroyed looks, even if some textures are mis-aligned here and there - I do wonder if peering through holes in the walls ought to show you that more Wheatley-like space though, in my mind the Destroyed areas are more open-air (near the surface).

I can wrestle you out a walkthrough if these remarks are unclear, though it'll be peppered with fails on that speed-fling with the quick re-placing in the second area, I found that very fiddly.

Some good ideas going on, but still some tweaks to be made, I think.

My sole map so far : Workaround (4/5, 1300 d/l)
http://bit.ly/qrOYZw

Helping you help us help you help us all.

Area 1 pretty good.. no major problems..
Area 2...
Seriously? Got cube sort of in position in 2nd area...Laser is pointing at the hole in the ceiling I dropped thru to get into the area.... :notwant: Had same issue with autosave, but luckily I saved the session before trying such a maneuver, so my progress was saved... Still working on solution.. will try again.. nedd to cut back on the detail level as well.. gettin some lag

Ok 10 separate tries to place the redirection cube.. 10 different results..none of them aimed correctly after cube hit the button.. before button straight line right on target.. I quit.. 2/5

Oh, I was using

Spoiler
the light bridge to place the cube and not trying to ramp it.

I ran into the same issues as the other players. Second room very frustrating. I usually save before doing a move that might kill me just in case but still your autosaves need work. I found myself trapped several times and had to reload because there was no way out. I too found the speed fling very inconsistant. First room good but the second room needs work.

"I am not a Marshmallow"

I had no problem gettin the cube into the laser.

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I just used the light bridge
however the part after has me stumped

Never mind.Didnt see that one panel lol

I really liked the first level a lot. Took me a while before I realized that

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human beings cannot fly through the large panel behind the sliding door. It's a "cube only" portable surface which I have not seen very often
.

In the 2nd chamber - I never could get the speed fling to work because the cube stopped sliding on the ramp every time. I would run up fast, release it, and it seems as if it hit a wall halfway up the ramp. And it was completely slicked with gel - oh well - so I

Spoiler
threw the laser cube into the funnel from the ceiling. But then I had a problem with the laser hitting the sensor briefly and then it ALWAYS moves down at approx a 30-degree angle.
That part is buggy as heck. I NoClipped to place the cube EXACTLY and it still moved the Laser downward at a 30-degree angle for the first 7 tries, than finally I got it to hold steady somehow.

That opened the final area with the exit - but it seems to have no way to reach the other side. On that final part I gave up since I could not find a method to bridge the gap.

lifeson-

Spoiler
look a little closer at the yellow steel beam in front of the door

Is the mapper reading feedbacks?

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