Please or Register to create posts and topics.

[SP] [sp] SB_Faith in Rotation

Page 1 of 2Next

Do you have the necessary belief to crack this little excursional outing?
Do you possess the absolute audacity, to carry out this experiment in a clean testing environment?
Do you maintain the belief that everything is possible once you put your mind to it?

Then I hope you have faith in rotation, my friend.

My Mapping entry for the summer mapping initiative was to take Valve's mechanics, such as the faith plate, and the excursion funnel - and make them move. As you can seem the excursion funnel in this level does't actually move, but I hope I have captured the idea enough :D

Have fun, and let me know if you find any last minute bugs :D

Special thanks to:
Rybec, for fixing my rotating faithplate,
Steve, for playtesting and suggesting fixes for several designs in the second chamber,
And all my beta testers:
Willbyshan, Tobbsdasock, Galamore, Stumpy_2000, Jimjam, Hriscay, TheZamboniKnight & Hydro14

Oh, and special thanks to me. You know, for making it.
This has been Kdapro, under the alias of Shiny Box. Peace out.

File Name: SB_Faith_in_rotation.zip
File Size: 3.73 MiB
Click here to download [sp] SB_Faith in Rotation

If anyone is having trouble downloading it from the website;

External link:
http://www.shinybox.co.uk/quixium56/sb_faith_in_rotation.zip

Map's strenght lies in its puzzles, both fresh and enjoyable - one definitely original, the other more menial. Suggested to all. Too bright and plain, but you can't have everything.

Bugs: if you jump on the platform while it's less than fully turned, the rotation angles will reset based on that new position.

the hills are alive... with the sound of music

Great map! I love the original use of both plates and funnels. A fun map to play through too, and cleanly presented.

xdiesp wrote:
Bugs: if you jump on the platform while it's less than fully turned, the rotation angles will reset based on that new position.

I consider this a feature. :) It doesn't really get in the way of solving the puzzle, just looks a little odd.

Nice map, still not sure about the intended solution of the first part.
I

Spoiler
turned the rotating faith plate forward, used the portal to get in the part where you deactivate the field, jumped on the handbutton to shoot a portal on the opposite portalable area, activate both handbutton.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

Nice clean map, issue with the rotating platform, gets out of sync if you jump on it too soon. Not sure if anything can be done, other than restart. Rotating FP was novel and fun. Second room - not sure about that one, seemed unfinished as there was really nothing to do except get a cube....Thanks for creating this map....

[quote=infernet89]I

Spoiler
turned the rotating faith plate forward, used the portal to get in the part where you deactivate the field, jumped on the handbutton to shoot a portal on the opposite portalable area, activate both handbutton.
[/quote]

The major answer to the first puzzle is all about

Spoiler
putting the cube on the faith plate rotater, dropping another cube destroys the old cube, thus stopping the rotater and dropping a new cube onto the faith plate - which by this point should be facing the emancipation field :]

[quote=quatrus]Second room - not sure about that one, seemed unfinished as there was really nothing to do except get a cube....Thanks for creating this map..[/quote]

If by second room, you mean the one with the alternating funnel, then the exit door is attached to the button on the ceiling :P but if you mean the room after that one - that was just an excuse to a victory room :]

Nice map, I like the creativity! Objects can fall into most (maybe all?) of the afp's and buttons. In the first room, you can put cubes under the afp's, and in the last room I lost my CD in the button. Also I couldn't seem to pick up that turret box in the last room. Nonetheless, I did chuckle when I entered the "victory room."

How do you finish the second room..?

Spoiler
There doesn't seem to be any way to keep the portals from alternating, so the cube drops shortly after hitting the button, which closes the door.

I've tried starting off with the cube already up in the air when the portal kicks in, but it still doesn't work.

Daymar wrote:
How do you finish the second room..?

Keep

Spoiler
the orange portal on the ground
, then
Spoiler
alternate the blue one depending on which funnel is on
.

the hills are alive... with the sound of music
Page 1 of 2Next