[SP] [Sp] Repurposed
Quote from Nezzy on December 25, 2011, 11:00 amAn old WIP that I forgot about then re-discovered recently. Would say it is around medium difficulty.
http://www.youtube.com/watch?v=-tU1euSKsR8 if you're stuck. It's from the WIP version of the map before I removed the exploits, but you get the idea.
File Name: Repurposed.zip
File Size: 3.84?MiB
[Sp] Repurposed
An old WIP that I forgot about then re-discovered recently. Would say it is around medium difficulty.
http://www.youtube.com/watch?v=-tU1euSKsR8 if you're stuck. It's from the WIP version of the map before I removed the exploits, but you get the idea.
File Name: Repurposed.zip
File Size: 3.84?MiB
[Sp] Repurposed
Quote from Djinndrache on December 25, 2011, 11:49 amMaybe you care to know that the name isn't unique: Suspension
Maybe you care to know that the name isn't unique: Suspension
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from TheCakeIsASpy on December 25, 2011, 11:59 amBesides the akward name, the map was fun. It was small, to the point and has turrets for you to kill (always fun when you're angry). One thing to point out though, is that in the elevator, the chamber door is flooded with white, but when you step forward, it turns normal. Not really anything major, but could use some fixing.
Besides the akward name, the map was fun. It was small, to the point and has turrets for you to kill (always fun when you're angry). One thing to point out though, is that in the elevator, the chamber door is flooded with white, but when you step forward, it turns normal. Not really anything major, but could use some fixing.

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"Pretty is better than ugly, but if it doesn't work, ugly is better than pretty"
-Phyton
Quote from PCdoc on December 27, 2011, 1:42 amI really enjoyed this map. Surprisingly tricky.
The constant shaking of the building is a bit much but overall a 5.
Here is a walkthrough . . .
I really enjoyed this map. Surprisingly tricky.
The constant shaking of the building is a bit much but overall a 5.
Here is a walkthrough . . .
Quote from BlumCoLe on December 27, 2011, 2:19 pmHey dude,
I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.Here are yours!
gameplay
[spoiler]oiYzYkJgGOU[/spoiler]
It was so... *facepalm* ...that I don't found the solution.![]()
+ nice little map ...one room, two logical puzzles: 5/5
- graphical bug in the laser room
- portal bumping glitch (fizzler)PS: I want the lonely cube in the laser room! ^^ Is there a way to it? (you can see it at 18:30)
THX for mapping...
Keep it up!
Hey dude,
I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
gameplay
It was so... *facepalm* ...that I don't found the solution.
+ nice little map ...one room, two logical puzzles: 5/5 ![]()
- graphical bug in the laser room
- portal bumping glitch (fizzler)
PS: I want the lonely cube in the laser room! ^^ Is there a way to it? (you can see it at 18:30)
THX for mapping...
Keep it up!
Quote from Djinndrache on December 27, 2011, 2:43 pmInteresting solution I came up with in my blindrun
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(Link: http://www.youtube.com/watch?v=l646E8x5JLg)
Interesting solution I came up with in my blindrun ![]()
l646E8x5JLg
(Link: http://www.youtube.com/watch?v=l646E8x5JLg)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from macko68 on January 6, 2012, 3:17 pmReally enjoy it. Excellent puzzle. I especially like a tricky part with cube retireval. 5/5 from me. Waiting for more of same quality/complexity
Really enjoy it. Excellent puzzle. I especially like a tricky part with cube retireval. 5/5 from me. Waiting for more of same quality/complexity
