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[SP] Sp_reconstruct

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Even in the mits of a light shortage GLaDOS will make sure testing can happen. In this sequenced puzzled fly through the air to solve the very puzzle the GLaDOS is fixing.

Screens:
http://i.imgur.com/QJM5c.jpg
http://i.imgur.com/dEiic.jpg

Video (***Shows Solution***):
http://www.youtube.com/watch?v=1T3OaUGuGbQ

File Name: sp_reconstruct.zip
File Size: 8.39 MiB
Click here to download Sp_reconstruct

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

Seeing this map progress from beginning to end in such a short amount of time was impressive to say the least. I really think you may have a shot at winning this thing.

Very good map. Like... the best... You need to win so that Valve hires you for your pure skill.

My Maps:
[spoiler][SP] Alternate[/spoiler]

great map. you definitely should be in the top 5 maps.

Vordwann wrote:
Very good map. Like... the best... You need to win so that Valve hires you for your pure skill.
EL POLLO LOCO wrote:
great map. you definitely should be in the top 5 maps.

Thanks guys! I hope for that as well!

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

pretty impressive, I think you put a lot of effort into the look of the map being built. MY only problem was there were a lot of ways the player could get stuck, especially after turning the lightbridge the first time, or after getting to the raised button there was no way back unless you got to it last.
I liked it, 4/5

CrazyGuy wrote:
pretty impressive, I think you put a lot of effort into the look of the map being built. MY only problem was there were a lot of ways the player could get stuck, especially after turning the lightbridge the first time, or after getting to the raised button there was no way back unless you got to it last.
I liked it, 4/5

I spent a ton of time making sure you could not get suck anywhere :(
Where did you get suck?

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

any time I made it to the raised button (the one you have to fling to from the long fall tunnel, the one with the triangle symbol) I found that unless that one was done last, the ONLY way back down was a very tricky bunnyhop to the portal surface behind and below the moon switch. I also thought that the first button by the cube was there to spawn more cubes so I skipped it at first, and found it hard to both return to it to flip the switch and get back to the flinging fall tunnel part

Still it was very nice... my favorite part was after the lights go out and in order to re-light the chamber a big ol girder with lamps on it falls down from above... I thought that was quite funny =)

Im pretty sure I missed a lot of the animations your map went through cause I was too busy solving the puzzles, will have to go through and look more

Very nice visually, but I didn't like that I couldn't figure out what was moving a lot of the time ... all the panel noises, and I couldn't see which ones were going. :(
Don't get me wrong though, like I said it was very good visually overall.

Just a couple of gameplay things I came across:

Spoiler
-There's not a lot of direction after you place the cube on the square button - I stood there for ~5 minutes trying to figure out where I was supposed to go next...
-If you go to the platform with the circular floor button on it without bringing the cube, there is no way off except to kill yourself.
-I was confused by the fact that I couldn't go back through my portal on the platform that raised once the fizzlers around the last button were disabled.

I enjoyed this one, and the visuals were well done (if a little cluttered/"busy" IMO). Puzzle has a couple small annoyances, but overall it was pretty fun, so good work! :thumbup:

There is no "N" in "Turret."

Non-linear, hard chamber with plenty animations to boot while you figure out its movement-based solution. Those encompassing shakes and crumbling reminded me of Gunman Chronicles* and set the audacity of the project. You even get your mini story, with secret room and

Spoiler
Glados complaining if you don't ride the elevator
).

At one point I was almost stuck, isolated high on a rock with no possible jumps or lightbridges available. I had to carefully land on a portal made on the walls of the rock itself, right on the water.

*HL1 mod project turned standalone, was specialized into having absolutely everything crash and ruin around you - marvelous.

the hills are alive... with the sound of music
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