Please or Register to create posts and topics.

[SP] sp_portal_raider

Page 1 of 3Next

My firts attempt at Portal 2 mapping, its a 1 level Portal 2 map. Hopefully i have made a challenging map which you are not going to find to easy. It has speed and bounce gel, faithplate , light bridge and other elements. Hope you enjoy, and will wait nervously for your review, thanks.

File Name: portal_raider.rar
File Size: 13.31 MiB
Click here to download sp_portal_raider

Bold project for a first map, can't help but like the approach: we ain't here for preliminaries, so here's a big puzzlebox of horrors right off the bat and so much for acclimatizing. This does bring along some glaring flaws (all fixable), but the big effort has to be commended.

Think of a complex, multilayered map around the parts of Sp_reconstruct : as to say recursive single chamber in detailed, animated Broken style (liked the thing with the walkway). Only this one has bugged lightning (some areas look pitch black, i.e. floor button room; while others change depending on distance, i.e. funnel lever wall) and the intended solution snaps halfway through, just as you were enjoying the much varied cerebral experience.

The breaking point seemed to be noticing the water-level white panel in the back (bug: when you enter it, water hurts you): it will most likely happen in the second half, where it can be used to skip much if not everything else remaining. Same for walking over the closed panels on the far away wall: actually, that suited the need for going back after being stranded there - how about a legit alternative?

AzIhV6C8zVQ

the hills are alive... with the sound of music

Interesting map. Very frustrating, but fun to play at the same time. As far as aesthetics, some of the textures seemed a little out of place, such as the

Spoiler
concrete walls in the observation room with the lever.
I give this map a 3/5.

Not in cruelty
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away

Map crashes Portal on a mac. Portal 2 crashes just aver valve screen. Same problem as with the "proposal" map.

Thanks xdiesp for taking the trouble to record a demo then upload it :thumbup: . I will have a look at the lighting and try to brighten the map up a little. Did you notice that when

Spoiler
you put the cube on the floor button in the water, the water started to rise, i have the trigger hurt parented to the water
maybe thats why the water hurt you. I think i will need to block off that floor button untill when it is supposed to be pressed.

Haggis wrote:
Thanks xdiesp for taking the trouble to record a demo then upload it :thumbup: . I will have a look at the lighting and try to brighten the map up a little. Did you notice that when
Spoiler
you put the cube on the floor button in the water, the water started to rise, i have the trigger hurt parented to the water
maybe thats why the water hurt you. I think i will need to block off that floor button untill when it is supposed to be pressed.

I saw it, but didn't want to spoil that great scene! :) The first time I noticed the water bug was at the water-level panel actually, but squint at the very last portaling in the video and you'll see it happening elsewhere. Must be a common occurrence, Psicodelia has it too. Same for the darkening wall, this map had it happening at the end of the first corridor.

If you want, you can add "xdiesp" to steam so I can help insulating the solution from exploits: only thing, I'm not 100% sure of the intended way.

the hills are alive... with the sound of music

Kind of frustrating map. I kept getting caught in the back part, got there two ways. Either way closed off the return and got stuck? I see xdiesp wthru but seems to bypass a lot of your map. I'll leave a rating in case you work on the map a bit more. Thanks for mapping.

I made it through all the steps after many hours of trying to figure out how.

Spoiler
I had to send a bomb into the fizzler from the far side with the funnel.Had to be that way as a second fizzler wall comes up after contact is made with the first fizzler and I needed a portal over there.Once that is done the lazers are off and its a bunch of hard jumping through the portal to take the cube over.Make your way back the same way.
Gotta be an easier way

xdiesp wrote:
If you want, you can add "xdiesp" to steam so I can help insulating the solution from exploits: only thing, I'm not 100% sure of the intended way.

Thanks xdiesp, i will do. I have sorted all the problems with light. One of the textures i used does not like light, i changed this texture and it solved the problem. Will make a demo of the way it is suppoed to playout.

Looks like the gels and the fan are strictly decorative. And please make the exit more friendly.

Portal Raider

5J1hgXQMETM

Page 1 of 3Next