[SP] Sp_mysterious
Quote from SgtHunter on July 25, 2011, 4:45 amSmall map set inbetween of the destroyed and the rebuilding aperture. Very basic puzzles.
File Name: sp_mysterious.rar
File Size: 5.66 MiB
Click here to download Sp_mysterious
Small map set inbetween of the destroyed and the rebuilding aperture. Very basic puzzles.
File Name: sp_mysterious.rar
File Size: 5.66 MiB
Click here to download Sp_mysterious
Quote from infernet89 on July 25, 2011, 5:53 amAgreed with the description: basic puzzles. But they where nice to solve, so this is ok..
But.. [spoiler]destroyed theme and movin panels? Surprise![/spoiler]
Agreed with the description: basic puzzles. But they where nice to solve, so this is ok..
But..
(I'll stop recording if i die.)
Quote from xdiesp on July 25, 2011, 10:13 amMap's inner structure is sound and work on the animations spot on, but much of the potential takes the back seat to gigarooms and reduced gameplay. Neither the map seems to believe everything's so simple, like something was cut out.
Imho a couple target interventions might help: remove or put grids on these white walls, so you can't skip the big fling; a companion cube to bring along [spoiler]and the fizzler only appearing at the surprise[/spoiler] could make the 1st room a little more complex; black panels giving room to these might prove more eyecatching than black -> dark grey; see in this demo how the second chamber could be made more complex.
In the demo you see how you would play if the map required 2 cubes to pass the door, where the second is spawned in the glass cage by a cube plate in the pits area.
Map's inner structure is sound and work on the animations spot on, but much of the potential takes the back seat to gigarooms and reduced gameplay. Neither the map seems to believe everything's so simple, like something was cut out.
Imho a couple target interventions might help: remove or put grids on these white walls, so you can't skip the big fling; a companion cube to bring along
In the demo you see how you would play if the map required 2 cubes to pass the door, where the second is spawned in the glass cage by a cube plate in the pits area.
Quote from SgtHunter on July 25, 2011, 12:53 pmThanks for the reviews!
xdiesp wrote:Map's inner structure is sound and work on the animations spot on, but much of the potential takes the back seat to gigarooms and reduced gameplay. Neither the map seems to believe everything's so simple, like something was cut out.I have to admit that this map was fairly short. Focusing on detail, I was doing a small level foundation for my first map.
Quote:Imho a couple target interventions might help: remove or put grids on these white walls, so you can't skip the big fling; a companion cube to bring along [spoiler]and the fizzler only appearing at the surprise[/spoiler] could make the 1st room a little more complex; black panels giving room to these might prove more eyecatching than black -> dark grey; see in this demo how the second chamber could be made more complex. In the demo you see how you would play if the map required 2 cubes to pass the door, where the second is spawned in the glass cage by a cube plate in the pits area.Deffinetly nice ideas! Gonna include them in the next version along with some other small fixes.
Thanks for the reviews!
I have to admit that this map was fairly short. Focusing on detail, I was doing a small level foundation for my first map.
Deffinetly nice ideas! Gonna include them in the next version along with some other small fixes.
Quote from quatrus on July 28, 2011, 2:59 pmNice map, I was intrigued by the big rooms - a favorite. However, was a bit disappointed that there wan't much to do in the big rooms, easy to bypass and the puzzles were easy. Still it all worked fine for me and there is a lot of potential here. well done.
Nice map, I was intrigued by the big rooms - a favorite. However, was a bit disappointed that there wan't much to do in the big rooms, easy to bypass and the puzzles were easy. Still it all worked fine for me and there is a lot of potential here. well done.
Quote from OnePortalizedGal on August 9, 2011, 6:52 pmMap was very good. Environment was mysterious and music was effective. Felt kinda lonely in there. Puzzles were easy but fun. Could have been longer. Keep up the great work. 5 cakes!
Map was very good. Environment was mysterious and music was effective. Felt kinda lonely in there. Puzzles were easy but fun. Could have been longer. Keep up the great work. 5 cakes!
Quote from Djinndrache on October 2, 2011, 5:26 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:vhlAhR-Epxw
(Link: http://www.youtube.com/watch?v=vhlAhR-Epxw)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
vhlAhR-Epxw
(Link: http://www.youtube.com/watch?v=vhlAhR-Epxw)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on February 22, 2012, 1:07 pmYet another small puzzle in a huge room affair. It is clear that most of the effort was spent on the environment, and that effort paid off. The little details and animations made the rooms feel like a real place, not just huge boxes. Unfortunately, the weak and broken puzzle can't even begin to fill it. This map is a good starting place, but it has a long way to go. 3/5 from me.
Yet another small puzzle in a huge room affair. It is clear that most of the effort was spent on the environment, and that effort paid off. The little details and animations made the rooms feel like a real place, not just huge boxes. Unfortunately, the weak and broken puzzle can't even begin to fill it. This map is a good starting place, but it has a long way to go. 3/5 from me.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
