[SP] SP: Morality Evaluation
Quote from CDFLion on June 5, 2012, 6:16 pmMy first map in Hammer.
Really easy.
V1.1: fixed some of the bugs listed on this topic.
The exit door is still buged. I have no idea what went wrong.
v1.2: fixed doors, elevators,box droppers.
KNOWN ISSUES: there aren't droppers for the reflective cubes, some problem with the "via this input box". So I made tons of reflective cubes. Dont waste them.File Name: sp_morality_evaluation.zip
File Size: 940.8 KiB
Click here to download SP: Morality Evaluation
My first map in Hammer.
Really easy.
V1.1: fixed some of the bugs listed on this topic.
The exit door is still buged. I have no idea what went wrong.
v1.2: fixed doors, elevators,box droppers.
KNOWN ISSUES: there aren't droppers for the reflective cubes, some problem with the "via this input box". So I made tons of reflective cubes. Dont waste them.
File Name: sp_morality_evaluation.zip
File Size: 940.8 KiB
Click here to download SP: Morality Evaluation
Quote from UsCobra11 on June 5, 2012, 6:40 pmNot completely terrible for a first hammer map, but there were a lot of things done wrong.
[spoiler]1. Misaligned textures
2. DON'T use vertex textures!!!
3. Glados quote doesn't really make sense
4. No frames around the glass
5. You can place portals on the lights
6. The glass lights were... just odd
7. The fizzler is misaligned
8. The entrance door, only one side closes[/spoiler]
If you ever need help on anything, add me on steam, 'uscobra11'. I love helping people become a better mapperI can tell you how to fix all these problems!
Not completely terrible for a first hammer map, but there were a lot of things done wrong.
2. DON'T use vertex textures!!!
3. Glados quote doesn't really make sense
4. No frames around the glass
5. You can place portals on the lights
6. The glass lights were... just odd
7. The fizzler is misaligned
8. The entrance door, only one side closes
If you ever need help on anything, add me on steam, 'uscobra11'. I love helping people become a better mapper

[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Logic on June 5, 2012, 6:56 pmEverthing that UsCobra said plus:
- No indicator lights
- Laser cube can get stuck in the pipe you made
- Normal textures outside of the map (should be nodraw)
- Leak right above the entrance door
- The lighting is bad (I can't do proper lighting either xD)This is pretty good for being your first map. But next time, before you release a map, play it through a bunch of times and when you can't find any more bugs have a playtester or two play it for you. They will probably find things that you didn't see
Everthing that UsCobra said plus:
- No indicator lights
- Laser cube can get stuck in the pipe you made
- Normal textures outside of the map (should be nodraw)
- Leak right above the entrance door
- The lighting is bad (I can't do proper lighting either xD)
This is pretty good for being your first map. But next time, before you release a map, play it through a bunch of times and when you can't find any more bugs have a playtester or two play it for you. They will probably find things that you didn't see
Quote from CDFLion on June 6, 2012, 12:54 pmthank you for those tips. I will try o make the next one better.
BTW: what are vertex textures?
thank you for those tips. I will try o make the next one better.
BTW: what are vertex textures?
Quote from Lpfreaky90 on June 6, 2012, 3:58 pmtextures with _vertex in it.
The short version: It's either lit or unlit and nothing between.
They are used for models onlyNEVER use them on walls/floors/ceilings
textures with _vertex in it.
The short version: It's either lit or unlit and nothing between.
They are used for models only
NEVER use them on walls/floors/ceilings
Quote from Szieve on June 7, 2012, 6:17 amPretty good.
not sure if I did completely as intended... Other than the previous posters, I found the exit door also only opens half, and the elevator is not there.. Fun playing .
Pretty good. not sure if I did completely as intended... Other than the previous posters, I found the exit door also only opens half, and the elevator is not there.. Fun playing .
Quote from quatrus on June 7, 2012, 1:28 pmGood for a first map. You had a nice little puzzle to solve which is a good base. Cleaning it up will come with more use and tips from the pros...
Thanks for mapping.
Good for a first map. You had a nice little puzzle to solve which is a good base. Cleaning it up will come with more use and tips from the pros...
Thanks for mapping.
Quote from Gig on June 8, 2012, 9:56 amFound it easy -
http://www.youtube.com/watch?v=k_3hOexyO0A&feature=plcp
Found it easy -
http://www.youtube.com/watch?v=k_3hOexyO0A&feature=plcp
Quote from Lpfreaky90 on June 9, 2012, 1:11 amI played through this map as well, I think the normal p2 doors would fit better here, they're a lot easier to use and they don't have that weird white circle around it.
Also I could portal from one side to another through the glass, from the side where you entered to the exit, not the other way around.I could also place my cube on the edge near the fizzler.
Laser cubes didn't respawn on killedOther than that it's an ok start
I played through this map as well, I think the normal p2 doors would fit better here, they're a lot easier to use and they don't have that weird white circle around it.
Also I could portal from one side to another through the glass, from the side where you entered to the exit, not the other way around.
I could also place my cube on the edge near the fizzler.
Laser cubes didn't respawn on killed
Other than that it's an ok start